Found 1515 matches

Magical Crafting
Level 2 Skill General

Prerequisites: expert in Crafting

You can Craft magic items, though some have other requirements,
as listed in Chapter 11. When you select this feat, you gain
formulas for four common magic items of 2nd level or lower.

Magical Shorthand
Level 2 Skill General

Prerequisites: expert in Arcana, Nature, Occultism, or Religion

Learning spells comes easily to you. If you’re an expert in a
tradition’s associated skill, you take 10 minutes per spell level to
learn a spell of that tradition, rather than 1 hour per spell level. If
you fail to learn the spell, you can try again after 1 week or after
you gain a level, whichever comes first. If you’re a master in the
tradition’s associated skill, learning a spell takes 5 minutes per
spell level, and if you’re legendary, it takes 1 minute per spell level.
You can use downtime to learn and inscribe new spells. This works
as if you were using Earn Income with the tradition’s associated
skill, but instead of gaining money, you choose a spell available to
you to learn and gain a discount on learning it, learning it for free
if your earned income equals or exceeds its cost.

Multilingual
Level 1 Skill General

Prerequisites: trained in Socie

You easily pick up new languages. You learn two new languages,
chosen from common languages, uncommon languages, and
any others you have access to. You learn an additional language
if you are or become a master in Society and again if you are or
become legendary.

Special You can select this feat multiple times. Each time,
you learn additional languages.

Natural Medicine
Level 1 Skill General

Prerequisites: trained in Nature

You can apply natural cures to heal your allies. You can use
Nature instead of Medicine to Treat Wounds. If you’re in the
wilderness, you might have easier access to fresh ingredients,
allowing you to gain a +2 circumstance bonus to your check to
Treat Wounds using Nature, subject to the GM’s determination.

Nimble Crawl
Level 2 Skill General

Prerequisites: expert in Acrobatics

You can Crawl incredibly swiftly—up to half your Speed, rather
than 5 feet. If you’re a master in Acrobatics, you can Crawl at full
Speed, and if you’re legendary, you aren’t flat-footed while prone.

Oddity Identification
Level 1 Skill General

Prerequisites: trained in Occultism

You have a sense for spells that twist minds or reveal secrets. You
gain a +2 circumstance bonus to Occultism checks to Identify
Magic with the mental, possession, prediction, or scrying traits.

Pickpocket
Level 1 Skill General

Prerequisites: trained in Thievery

You can Steal or Palm an Object that’s closely guarded, such as
in a pocket, without taking the –5 penalty. You can’t steal objects
that would be extremely noticeable or time consuming to remove

Planar Survival
Level 7 Skill General

Prerequisites: master in Survival

You can Subsist using Survival on different planes, even those
without resources or natural phenomena you normally need.
For instance, you can forage for food even if the plane lacks
food that could normally sustain you. A success on your check
to Subsist can also reduce the damage dealt by the plane, at the
GM’s discretion.

Powerful Leap
Level 2 Skill General

Prerequisites: expert in Athletics

When you Leap, you can jump 5 feet up with a vertical Leap, and
you increase the distance you can jump horizontally by 5 feet.

Quick Climb
Level 7 Skill General

Prerequisites: master in Athletics

When Climbing, you move 5 more feet on a success and 10 more
feet on a critical success, to a maximum of your Speed.
If you’re legendary in Athletics, you gain a climb Speed
equal to your Speed.