Bard Feats
At every level that you gain a bard feat, you can select one of the following feats. You must satisfy any prerequisites before selecting the feat.
Bardic Lore
Level 1
BardPrerequisites: Enigma muse
Your studies make you informed on every subject. You are trained in Bardic Lore, a special lore skill that can be used only to Recall Knowledge, but on any topic. If you have legendary proficiency in Occultism, you gain expert proficiency in Bardic Lore, but you can't increase your proficiency rank in Bardic Lore by any other means.
Lingering Composition
Level 1
BardBy adding a flourish, you make your compositions last longer. You learn the "Lingering Composition" focus spell. Increase the number of Focus Points in your focus pool by 1.
Reach Spell
Level 1
Metamagic Concentrate BardYou can extend your spells' range. If the next action you use is to Cast a Spell that has a range., increase that spell's range by 30 feet. As is standard for increasing spell ranges, if the spell normally has a range of touch, you extend it's range to 30 feet.
Versatile Performance
Level 1
BardPrerequisites: Polymath Muse.
You can rely on the grandeur of your performances rather than ordinary social skills. You can use Performance instead of Diplomacy to Make an Impression and instead of Intimidation to Demoralize. You can also use an acting Performance instead of Deception to Impersonate. You can use your proficiency rank in Performance to meet the requirements of skill feats that require a particular rank in Deception, Diplomacy, or Intimidation.
Cantrip
Level 2
BardStudy broadens your range of simple spells. Add two additional cantrips from your spell list to your repertoire.
Esoteric Polymath
Level 2
BardPrerequisites: Polymath Muse
You keep a book of occult spells, similar to a wizard's spell-book, and can use its spells to supplement your spell repertoire. Add all the spells in your repertoire to this book for free. You can use the Occultism skill to Learn Spells and add them to your spell-book by paying the appropriate cost, similar to a wizard.
During your daily preparations, choose any one spell from your book of occult spells. If that spell is already in your spell repertoire, you can treat it as an additional signature spell that day. If it isn't in your repertoire, treat it as though it were until your next daily preparations.
Inspire Competence
Level 2
BardPrerequisites: Maestro Muse
You learn the "Inspire Competence" composition cantrip, which aid's your allies' skills.
Loremaster's Etude
Level 2
Fortune BardYou magically unlock memories, making them easier to recall. You learn the "Loremaster's etude" composition spell. Increase the number of Focus Points in your focus pool by 1.
Multifarious Muse
Level 2
BardYour muse doesn't fall into a single label. Choose a type of muse other than that of your own. You gain a 1st-level feat that requires that muse, and your muse is now also a muse of that type, allowing you to take feats with the other muse as a prerequisite. You don't gain any of the other effects of the muse you chose.
Special: You can take this feat multiple times. Each time you do, you must choose a different type of must other than that of your own.
Inspire Defense
Level 4
BardPrerequisites: Maestro Muse
You learn the "Inspire Defense" composition cantrip, which protects you and allies.
Melodious Spell
Level 4
Metamagic Manipulate Concentration BardYou subtly weave your spellcasting into your performance. If the next action you take is to Cast a Spell, Attempt a Performance check against all observers' Perception Dc's. If your Performance check is successful against an observer's Perception DC., That observer doesn't notice that you are Casting a Spell, even though normally spells have sensory manifestations that would make spellcasting obvious to those around you, and verbal, somatic, and material components are extremely overt. You hide all of these as part of an ordinary Performance.
This hides only the spell's spellcasting actions and manifestations, not its effects, so an observer might still see a ray of streak out from your or see you vanish.
Triple Time
Level 4
BardYou learn the "Triple Time" composition cantrip, which speeds up you and your allies for a round.
Versatile Signature
Level 4
BardPrerequisites: Polymath Muse
While most bards are known for certain signature performances and spells, you're always tweaking your available repertoire. When you make your daily preparations, you can change one of your signature spells to a different spell of that level from your repertoire.
Dirge of Doom
Level 6
BardYou learn the "Dirge of Doom" composition cantrip, which frightens your enemies.
Harmonize
Level 6
Metamagic Manipulate Concentrate BardPrerequisites: Maestro Muse
You can perform multiple compositions simultaneously. IF your next action is to cast a composition, it becomes a harmonized composition. Unlike a normal composition, a harmonized composition doesn't end if you cast another composition, and you can cast another composition on the same turn as a Harmonized one. Casting another harmonized composition you have in effect.
Steady Spellcasting
Level 6
BArdYou don't lose spells easily. If a reaction would disrupt your spellcasting action, attempt a DC 15 flat check. if you succeed, your action isn't interrupted.
Ecclectic SKill
Level 8
BardPrerequisites: Polymath Muse, master in Occultism
Your broad experiences translate to a range of skills. You add your level to all skill checks in which you are untrained. You can attempt any skill check that normally requires you to be trained, even if you are untrained. If you have legendary proficiency in Occultism, you can attempt any skill check that normally requires you have expert proficiency, even if untrained or trained.
Inspire Heroes
Level 6
BardPrerequisites: Maestro Muse, Focus Pool
Your performances inspire even greater deeds in your allies. you learn the "Inspire Heroics" metamagic focus spell. Increase the number of Focus Points in your focus pool by 1.
Know-It-All
Level 8
BradPrerequisites: Enigma Muse
When you succeed at a Knowledge check, you gain additional information or context. When you critically succeed at a Knowledge check, at the GM's discretion you might gain even more additional information or context than normal.
House of Imaginary Walls
Level 10
BardYou erect an imaginary barrier others believe to be real. You learn the "House of Imaginary walls"Composition cantrip.
Quickened Casting
Level 10
Metamagic Concentrate BardIf your next action is to cast a bard cantrip or a bard spell that is at least 2 levels lower than the highest level bard spell you can cast, reduce the number of actions to cast it by 1. (minimum 1 action).
Unusual Composition
Level 10
Metamagic Manipulate Concentrate BardPrerequisites: Polymath Muse
You can translate the emotion and power of a composition to other mediums. If your next action is to cast a composition spell, you can use a different kind of performance than usual for the composition to change any of its somatic components to verbal components or vice versa. As usual for composition spells, this changes whether the composition is auditory or visual.
Eclectic Polymath
Level 12
BardPrerequisites: Esoteric Polymath
Your flexible mind can quickly shift spells. If you add a spell to your repertoire during your daily preparations using Esoteric Polymath, when you prepare again, you can choose to keep the new spell from Esoteric Polymath in your repertoire and instead lose access to another spell of the same level in your repertoire.
Inspirational Focus.
Level 12
BardYour connection to your muse has granted you unusual focus. If you have spent at least 2 Focus Points since the last time you Refocused, you recover 2 Focus Points when you Refocus instead of 1.
Allegro
Level 14
BardYou can quicken your allies with a fast-paced performance. You learn the "Allegro" composition cantrip.
Soothing Ballad
Level 14
BardPrerequisites: Focus Pool
You soothe your allies' wounds with the power of your performance. You learn the "Soothing Ballad" composition spell. Increase the number of Focus Points in your focus pool by 1.
True Hypercognition
Level 14
BardPrerequisites: Enigma Muse
Your mind works at an incredible pace. You instantly use up to five Recall Knowledge actions. If you have any special abilities or free actions that would normally be triggered when you Recall Knowledge, you can't use them for these actions.
Effortless Concentration
Level 16
BardYou can maintain a spell with hardly a thought. You immediately gain the effects of a Sustain a Spell action, allowing you to extend the duration of one of your active bard spells.
Studious Capacity
Level 16
BardPrerequisites: Enigma Muse, Legendary in Occultism
Your continued study of occult magic has increased your magical capacity, allowing you to cast spells even when it seems impossible. You can cast one spell each day even after you've run out of spell slots of the appropriate spell level, but you can't use this ability to cast a spell of your highest spell level.
Deep Lore
Level 18
BardPrerequisites: Enigma Muse, Legendary in Occultism
Your repertoire is vast, containing far more spells than usual. Add one spell to your repertoire of each level you can cast.
Eternal Composition
Level 18
BardPrerequisites: Maestro Muse
The world is a stage upon which you are always playing. You are permanently quickened; you can use your extra action only to cast a composition cantrip that requires 1 action to cast. While in exploration mode, you can declare that you are performing an eligible composition cantrip while using any exploration tactic. Even before your first turn in a combat encounter, that cantrip is active as if you had cast it on your previous turn.
Impossible Polymath
Level 18
BardPrerequisites: Trained in Arcana, Nature, or Religion, Esoteric Polymath.
Your esoteric formulas are so unusual that they allow you to dabble in magic from diverse traditions that other bards don't understand. As long as you're trained in Arcana, you can add arcane spells to your book from Esoteric Polymath; as long as you're trained in Nature, you can add primal spells to your book; and as long as you are trained in religion, you can add divine spells to your book.
Like your other spells in your book, can add one of these spells from another tradition to your repertoire as an occult spell each day using esoteric Polymath, but you can't retain any spells from another tradition when you prepare again, even if you have Eclectic Polymath.
Fatal Aria
Level 20
BardPrerequisites: Focus Pool
Your songs overwhelm the target with unbearable emotion, potentially striking them dead on the spot. You learn the "Fatal Aria Composition" spell. Increase the number of Focus Points in your focus pool by 1.
Perfect Encore
Level 20
BardPrerequisites: Magnum Opus
You develop another incredible creation. You gain additional 10th-level spell slot.
Symphony of the Muse
Level 20
BardPrerequisites: Harmonize
You are able to weave countless performances together into a solo symphony. You are no longer limited to a single composition each turn or a single composition at a time; when you use a new composition, all previous compositions' effects continue for their remaining duration.
