Impeccable Crafting
Level 7
Skill
General
Prerequisites: master in Crafting, Specialty Crafting
You craft flawless creations with great efficiency. Whenever you
roll a success at a Crafting check to make an item of the type you
chose with Specialty Crafting, you get a critical success instead.
Incredible Initiative
Level 1
General
You react more quickly than others can. You gain a +2
circumstance bonus to initiative rolls.
Incredible Investiture
Level 11
General
Prerequisites: Charisma 16
You have an incredible ability to invest more magic items.
Increase your limit on invested items from 10 to 12.
Intimidating Glare
Level 1
Skill
General
Prerequisites: trained in Intimidation
You can Demoralize with a mere glare. When you do, Demoralize
loses the auditory trait and gains the visual trait, and you don’t
take a penalty if the creature doesn’t understand your language.
Intimidating Prowess
Level 2
Skill
General
Prerequisites: Strength 16, expert in Intimidation
In situations where you can physically menace the target when
you Coerce or Demoralize, you gain a +1 circumstance bonus
to your Intimidation check and you ignore the penalty for not
sharing a language. If your Strength score is 20 or higher and
you are a master in Intimidation, this bonus increases to +2.
Inventor
Level 7
Skill
Downtime
General
Prerequisites: master in Crafting
You are a genius at Crafting, easily able to determine how things
are made and create new inventions. You can spend downtime
to invent a common formula that you don’t know. This works
just like the Craft activity: you spend half the Price of the
formula up front, attempt a Crafting check, and on a success
either finish the formula by paying the difference or work for
longer to decrease the Price. The difference is that you spend
the additional time in research, design, and development, rather
than in creating an item. Once it’s complete, you add the new
formula you invented to your formula book.
Kip Up
Level 7
Skill
General
Prerequisites: master in Acrobatics
You stand up. This movement doesn’t trigger reactions.
Lasting Coercion
Level 2
Skill
General
Prerequisites: expert in Intimidation
When you successfully Coerce someone, the maximum time
they comply increases to a week, still determined by the GM.
If you’re legendary, the maximum increases to a month.
Legendary Codebreaker
Level 15
Skill
General
Prerequisites: legendary in Society
Your skill with languages and codes is so great that you
can decipher information with little more than a quick read
through a text. You can Decipher Writing using Society
while reading at normal speed. If you slow down and spend
the full amount of time that’s ordinarily required and roll a
success, you get a critical success; if you critically succeed
while spending the normal amount of time, you gain a nearly
word-for-word understanding of the document.