You are skilled and opportunistic. Using your sharp wits and quick reactions, you take advantage of your opponents’ missteps and strike where it hurts most. You play a dangerous game, seeking thrills and testing your skills, and likely don’t care much for any laws that happen to get in your way. While the path of every rogue is unique and riddled with danger, the one thing you all share in common is the breadth and depth of your skills.
During Combat Encounters...
You move about stealthily so you can catch foes unawares. You’re a precision instrument, more useful against a tough boss or distant spellcaster than against rank-and-file soldiers.
During Social Encounters...
Your skills give you multiple tools to influence your opposition. Pulling cons and ferreting out information are second nature to you.
You sneak to get the drop on foes and scout for danger or traps. You’re a great asset, since you can disable traps, solve puzzles, and anticipate dangers.
You might pick pockets or trade in illegal goods. You can also become part of a thieves’ guild, or even found one of your own.
- Hone your skills through intense practice, both on your own and out in the world.
- Know where to attain illicit goods.
- Skirt or break the law because you think it’s meaningless or have your own code.
- Find you charming or fascinating, even if they think they know better than to trust you.
- Come to you when they need someone who is willing to take risks or use questionable methods.
- Suspect you’re motivated primarily by greed.
|1||Ancestry and background, initial proficiencies, rogue’s racket, sneak attack 1d6, surprise attack, rogue feat, skill feat|
|2||Rogue feat, skill feat, _skill increasev|
|3||Deny advantage, general feat, skill feat, skill increase|
|4||Rogue feat, skill feat, skill increase|
|5||Ability boosts, ancestry feat, skill feat, skill increase, sneak attack 2d6, weapon tricks|
|6||Rogue feat, skill feat, skill increase|
|7||Evasion, general feat, skill feat, skill increase, vigilant senses, weapon specialization|
|8||Rogue feat, skill feat, skill increase|
|9||Ancestry feat, debilitating strike, great fortitude, skill feat, skill increase|
|10||Ability boosts, rogue feat, skill feat, skill increase|
|11||General feat, rogue expertise, skill feat, skill increase, sneak attack 3d6|
|12||Rogue feat, skill feat, skill increase|
|13||Ancestry feat, improved evasion, incredible senses, light armor expertise, master tricks, skill feat, skill increase|
|14||Rogue feat, skill feat, skill increase|
|15||Ability boosts, double debilitation, general feat, greater weapon specialization, skill feat, skill increase|
|16||Rogue feat, skill feat, skill increase|
|17||Ancestry feat, skill feat, skill increase, slippery mind, sneak attack 4d6|
|18||Rogue feat, skill feat, skill increase|
|19||General feat, light armor mastery, master strike, skill feat, skill increase|
|20||Ability boosts, rogue feat, skill feat, skill increase|