Deities work their will upon the world in infinite ways, and you serve as one of their most stalwart mortal servants. Blessed with divine magic, you live the ideals of your faith, adorn yourself with the symbols of your church, and train diligently to wield your deity’s favored weapon. Your spells might protect and heal your allies, or they might punish foes and enemies of your faith, as your deity wills. Yours is a life of devotion, spreading the teachings of your faith through both word and deed.
During Combat Encounters...
If you’re a warpriest, you balance between casting spells and attacking with weapons— typically the favored weapon of your deity. If you’re a cloistered cleric, you primarily cast spells. Most of your spells can boost, protect, or heal your allies. Depending on your deity, you get extra spells to heal your allies or harm your enemies.
During Social Encounters...
You might make diplomatic overtures or deliver impressive speeches. Because you’re wise, you also pick up on falsehoods others tell.
You detect nearby magic and interpret any religious writing you come across. You might also concentrate on a protective spell for your allies in case of attack. After a battle or hazard, you might heal anyone who was hurt.
You might perform services at a temple, travel to spread the word of your deity, research scripture, celebrate holy days, or even found a new temple.
- Visit the temples and holy places sacred to your faith, and have an immediate affinity with other worshippers of your deity.
- Know the teachings of your religion’s holy texts and how they apply to a dilemma.
- Cooperate with your allies, provided they don’t ask you to go against divine will.
- Find your devotion impressive, even if they don’t understand it.
- Expect you to heal their wounds.
- Rely on you to interact with other religious figures.
|1||Ancestry and background, initial proficiencies, deity, divine spellcasting, divine font, doctrine|
|2||Cleric feat, skill feat|
|3||2nd-level spells_, general feat, second doctrine, skill increase|
|4||Cleric feat, skill feat|
|5||3rd-level spells_, ability boosts, alertness, ancestry feat, skill increase|
|6||Cleric feat, skill feat|
|7||4th-level spells, general feat, skill increase, third doctrine|
|8||Cleric feat, skill feat|
|9||5th-level spells_, ancestry feat, resolve, skill increase|
|10||Ability boosts, cleric feat, skill feat|
|11||6th-level spells_, fourth doctrine, general feat, lightning reflexes, skill increase|
|12||Cleric feat, skill feat|
|13||7th-level spells_, ancestry feat, divine defense, skill increase, weapon specialization|
|14||Cleric feat, skill feat|
|15||8th-level spells_, ability boosts, fifth doctrine, general feat, skill increase|
|16||Cleric feat, skill feat|
|17||9th-level spells_, ancestry feat, skill increase|
|18||Cleric feat, skill feat|
|19||Final doctrine, general feat, miraculous spell, skill increase|
|20||Ability boosts, cleric feat, skill feat|
Cleric Spells per Day
* Your divine font gives you additional heal or harm spells of this level. The number is equal to 1 + your Charisma modifier.
† The miraculous spell class feature gives you a 10th-level spell slot that works a bit differently from other spell slots.