You are skilled at a form of performance, using your talents to impress a crowd or make a living.
Some performances require you to be more than just charismatic, and if you don’t meet the demands of the art form or the audience, the GM might apply a penalty based on the relevant ability score. For example, if you’re dancing and have a negative Dexterity modifier, you might take a penalty to your attempt at dancing.
Likewise, if you are orating and have a negative Intelligence modifier, you might have to hope your raw Charisma can overcome the penalties from your intellectual shortcomings—or ask someone to help write your speeches!
When you use an action that utilizes the Performance skill, it gains one or more traits relevant to the type of performance. The GM might change these depending on the circumstances, but the most common performance-based traits are listed below.
|Act or perform comedy||Auditory, linguistic, and visual|
|Dance||Move and visual|
|Play an instrument||Auditory and manipulate|
|Orate or sing||Auditory and linguistic|
When making a brief performance—one song, a quick dance, or a few jokes—you use the Perform action. This action is most useful when you want to prove your capability or impress someone quickly. Performing rarely has an impact on its own, but it might influence the DCs of subsequent Diplomacy checks against the observers—or even change their attitudes— if the GM sees fit.
- Critical Success Your performance impresses the observers, and they’re likely to share stories of your ability.
- Success You prove yourself, and observers appreciate the quality of your performance.
- Failure Your performance falls flat.
- Critical Failure You demonstrate only incompetence. <
Sample Perform Tasks
- Untrained audience of commoners
- Trained audience of artisans
- Expert audience of merchants or minor nobles
- Master audience of high nobility or minor royalty
- Legendary audience of major royalty or otherworldly beings