Empty Body
Level 18
Monk
Prerequisites: ki spells
You transmute your body into an ethereal form. You gain the empty body ki spell. Increase the number of FocusPoints in your focus pool by 1.
Meditative Wellspring
Level 18
Monk
Prerequisites: Meditative Focus
When you clear your mind, your focus comes flowing back in a powerful rush. If you have spent at least 3 Focus Points since the last time you Refocused, you recover 3 Focus Points when you Refocus instead of 1.
Swift River
Level 18
Monk
Trigger: Your turn ends and you have a status penalty to your Speed or are immobilized or slowed.
You flow like water, avoiding all restraints. End one status penalty to your speed, or end one immobilized or slowed condition affecting you.
Enduring Quickness
Level 20
Monk
You move as fast and as high as the wind itself. You’re permanently quickened. You can use your extra action to Stride or Leap, or to provide one of the actions needed for a High Jump or Long Jump.
Fuse Stance
Level 20
Monk
Prerequisites: at least two stances
You have combined two stances into a single stance all your own. When you take this feat, choose two stances you know and combine them into a single fused stance. Give your new fused stance a unique name. When you enter your fused stance, you gain all the effects of both stances, including the requirements and restrictions.
You can’t fuse stances with fundamentally incompatible requirements or restrictions (such as Ironblood Stance and Crane Stance, which both require using only one type of Strike).
Impossible Technique
Level 20
Fortune
Monk
Trigger: An enemy’s attack hits you or you fail a saving throw against an enemy’s ability.
You execute a maneuver that defies possibility. If the triggering effect was an enemy’s attack hitting you, the enemy rerolls the attack roll and uses the lower result. If the triggering effect was you failing a saving throw, you reroll the saving throw and use the higher result.
Ancestry and Background
Level 1
In addition to what you get from your class at 1st level, you have the benefits of your selected ancestry and background, as described in Chapter 2.
Initial Proficiencies
Level 1
At 1st level, you gain a number of proficiencies that represent your basic training. These proficiencies are noted at the start of this class.
Hunt Prey
Level 1
When you focus your attention on a single foe, you become unstoppable in your pursuit. You gain the Hunt Prey action.
Hunter's Edge
Level 1
You have trained for countless hours to become a more skilled hunter and tracker, gaining an additional benefit when you Hunt Prey depending on the focus of your training. Choose a hunter’s edge.
Flurry: You have trained to unleash a devastating flurry of attacks upon your prey. Your multiple attack penalty for attacks against your hunted prey is –3 (–2 with an agile weapon) on your second attack of the turn instead of –5, and –6 (–4 with an agile weapon) on your third or subsequent attack of the turn, instead of –10.
Precision: You have trained to aim for your prey’s weak points. The first time you hit your hunted prey in a round, you also deal 1d8 additional precision damage. (Precision damage increases the damage you already deal, using the same type, but is ineffective against creatures that lack vital organs or weak points.) At 11th level, the extra damage increases to 2d8 precision damage, and at 19th level, the extra damage increases to 3d8 precision damage.
Outwit: You are talented at outwitting and evading your prey. You gain a +2 circumstance bonus to Deception checks, Intimidation checks, Stealth checks, and any checks to Recall Knowledge about the prey, and a +1 circumstance bonus to AC against your prey’s attacks.