Found 1515 matches

Mountain Quake
Level 14 Monk

Prerequisites: Mountain Stronghold

You stomp, shaking the earth beneath you. Creatures on the
ground within a 20-foot emanation take damage equal to your
Strength modifier (minimum 0), which they can resist with a
basic Fortitude save. On a failure, they also fall prone. After
you use this action, you can’t use it again for 1d4 rounds.
Special If you have this feat, the Dexterity modifier cap to
your AC while using Mountain Stance increases from +1 to +2.

Tangled Forest Rake
Level 14 Monk

Prerequisites: Tangled Forest Stance

You reposition foes with raking attacks. Make a lashing branch Strike. If you hit and deal damage, you force the target to move 5 feet into a space within your reach. This follows the forced movement rules found on page 475.

Timeless Body
Level 14 Monk

You cease aging. In addition, you gain a +2 status bonus to saving throws against poisons and diseases, and you gain resistance to poison damage equal to half your level.

Tongue of Son and Moon
Level 14 Monk

You have transcended the barriers between words and meaning. You can speak and understand all spoken languages.

Wild Winds Gust
Level 14 Manipulate Concentrate Monk Air Evocation

Prerequisites: Wild Winds Initiate

You store up energy and release it in an enormous gust of rushing wind. Make a wind crash Strike against each creature in your choice of a 30-foot cone or a 60 foot line. These attacks all count toward your multiple attack penalty, but the penalty doesn’t increase until after you make all the attacks.

Enlightened Presence
Level 16 Mental Emotion Monk

You exude an aura of resolve. You and allies within 15 feet of you gain a +2 status bonus to Will saving throws against mental effects.

Master of Many Styles
Level 16 Monk

Prerequisites: Stance Savant

You move between stances in an unceasing dance. You use an action with the stance trait.

Quivering Palm
Level 16 Monk

Prerequisites: ki spells

Your strikes can kill foes. You gain the quivering palm ki spell. Increase the number of Focus Points in your focus pool by 1.

Shattering Strike
Level 16 Monk

The force of your considered blow shatters objects and defenses alike. Make an unarmed Strike. It bypasses the target’s resistances. If the target has Hardness, the Strike treats the Hardness as if it were half its value.

Diamond Fists
Level 18 Monk

Your body hardens as you combine your attacks, making your finishing blows more damaging. Your unarmed attacks gain the forceful trait. Any that already had this trait instead increase their weapon damage dice by one step.