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336 rules

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Basics Pathfinder is a fantasy tabletop roleplaying game (RPG) where you and a group of friends gather to tell a tale of brave heroes and cunning villains in a world filled with terrifying monsters and amazing treasures.Basics
Ability Scores One of the most important aspects of your character is their ability scores. These scores represent your character’s raw potential and influence nearly every other statistic on your character sheet.Basics
Character Creation Unless you’re the GM, the first thing you need to do when playing Pathfinder is create your character.Basics
Character Advancement The world of Pathfinder is a dangerous place, and your character will face terrifying beasts and deadly traps on their journey into legend.Basics
Ancestries Your character’s ancestry determines which people they call their own, whether it’s diverse and ambitious humans, insular but vivacious elves, traditionalist and family-focused dwarves, or any of the other folk who call…Ancestries
Dwarf Dwarves have a well-earned reputation as a stoic and stern people, ensconced within citadels and cities carved from solid rock.Ancestries
Dwarf Heritages With their long family lines and hardy physiologies, dwarves take great pride in the resilience their bloodlines provide. Choose one of the following dwarven heritages at 1st level.Ancestries
Dwarf Ancestry Feats At 1st level, you gain one ancestry feat, and you gain an additional ancestry feat every 4 levels thereafter (at 5th, 9th, 13th, and 17th levels). As a dwarf, you select from among the following ancestry feats.Ancestries
Elf As an ancient people, elves have seen great change and have the perspective that can come only from watching the arc of history.Ancestries
Elf Heritages Elves live long lives and adapt to their environment after dwelling there for a long time. Choose one of the following elven heritages at 1st level.Ancestries
Elf Ancestry Feats At 1st level, you gain one ancestry feat, and you gain an additional ancestry feat every 4 levels thereafter (at 5th, 9th, 13th, and 17th levels). As an elf, you select from among the following ancestry feats.Ancestries
Gnome Long ago, early gnome ancestors emigrated from the First World, realm of the fey.Ancestries
Gnome Heritages A diverse collection of oddballs, gnomes have all sorts of peculiar strains among their bloodlines. Choose one of the following gnome heritages at 1st level.Ancestries
Gnome Ancestry Feats At 1st level, you gain one ancestry feat, and you gain an additional ancestry feat every 4 levels thereafter (at 5th, 9th, 13th, and 17th level). As a gnome, you select from among the following ancestry feats.Ancestries
Goblin The convoluted histories other people cling to don’t interest goblins. These small folk live in the moment, and they prefer tall tales over factual records.Ancestries
Goblin Heritages Goblins, especially those of different tribes, have all sorts of physiological differences, which they often discover only through hazardous “experiments.” Choose one of the following goblin heritages at 1st level.Ancestries
Goblin Ancestry Feats At 1st level, you gain one ancestry feat, and you gain an additional ancestry feat every 4 levels thereafter (at 5th, 9th, 13th, and 17th level). As a goblin, you can select from the following ancestry feats.Ancestries
Halfling Claiming no place as their own, halflings control few settlements larger than villages. Instead, they frequently live among humans within the walls of larger cities, carving out small communities alongside taller folk.Ancestries
Halfling Heritages You select a heritage at 1st level to reflect abilities passed down to you from your ancestors or common among those of your ancestry in the environment where you were born or grew up.Ancestries
Halfling Ancestry Feats At 1st level, you gain one ancestry feat, and you gain an additional ancestry feat every 4 levels thereafter (at 5th, 9th, 13th, and 17th levels). As a halfling, you select from among the following ancestry feats.Ancestries
Human As unpredictable and varied as any of Golarion’s peoples, humans have exceptional drive and the capacity to endure and expand.Ancestries
Human Heritages Unlike other ancestries, humans don’t have significant physiological differences defined by their lineage. Instead, their heritages either reveal their potential as a people or reflect lineages from multiple ancestries.Ancestries
Human Ancestry Feats At 1st level, you gain one ancestry feat, and you gain an additional ancestry feat every 4 levels thereafter (at 5th, 9th, 13th, and 17th levels). As a human, you choose from among the following ancestry feats.Ancestries
Half-elf A half-elf is born to an elf and a human, or to two half-elves. The life of a half-elf can be difficult, often marked by a struggle to fit in.Ancestries
Half-elf Ancestry Feats A human with elf or orc blood is called a half-elf or half-orc, respectively, which is represented by the corresponding heritage.Ancestries
Half-orc A half-orc is the offspring of a human and an orc, or of two half-orcs. Because some intolerant people see orcs as more akin to monsters than people, they sometimes hate and fear half-orcs simply due to their lineage.Ancestries
Half-orc Ancestry Feats The following feats are available to half-orcs. Some of these feats are common to people with orc blood, and have the orc trait, while others are specific to half-orcs and have the half-orc trait.Ancestries
Backgrounds Backgrounds allow you to customize your character based on their life before adventuring. This is the next step in their life story after their ancestry, which reflects the circumstances of their birth.Backgrounds
Languages The people of the Inner Sea region speak dozens of different languages, along with hundreds of dialects and regional variations.Languages
Classes Just as your character’s ancestry plays a key role in expressing their identity and worldview, their class indicates the training they have and will improve upon as an adventurer.Classes
Alchemist There’s no sight more beautiful to you than a strange brew bubbling in a beaker, and you consume your ingenious elixirs with abandon.Classes
Alchemist Class Features You gain these abilities as an alchemist. Abilities gained at higher levels list the levels at which you gain them next to the features’ names.Classes
Alchemist Feats At every level that you gain an alchemist feat, you can select one of the following feats. You must satisfy any prerequisites before taking the feat.Classes
Barbarian Rage consumes you in battle. You delight in wreaking havoc and using powerful weapons to carve through your enemies, relying on astonishing durability without needing complicated techniques or rigid training.Classes
Barbarian Class Features You gain these abilities as a barbarian. Abilities gained at higher levels list the requisite levels next to their names.Classes
Barbarian Instincts You channel your rage through an instinct. You decide what your instinct means to you.Classes
Barbarian Feats At every level that you gain a barbarian feat, you can select one of the following feats. You must satisfy any prerequisites before selecting the feat.Classes
Bard You are a master of artistry, a scholar of hidden secrets, and a captivating persuader. Using powerful performances, you influence minds and elevate souls to new levels of heroics.Classes
Bard Class Features You gain these abilities as a bard. Abilities gained at higher levels list the requisite levels next to the features’ names.Classes
Bard Feats At every level that you gain a bard feat, you can select one of the following feats. You must satisfy any prerequisites before selecting the feat.Classes
Champion You are an emissary of a deity, a devoted servant who has taken up a weighty mantle, and you adhere to a code that holds you apart from those around you.Classes
Champion Class Features You gain these abilities as a champion. Abilities gained at higher levels list the requisite levels next to their names.Classes
Champion Feats At each level that you gain a champion feat, you can select one of the following feats. You must satisfy any prerequisites before selecting the feat.Classes
Cleric Deities work their will upon the world in infinite ways, and you serve as one of their most stalwart mortal servants.Classes
Cleric Class Features You gain these abilities as a cleric. Abilities gained at higher levels list requisite levels next to their names.Classes
Cleric Feats At each level that you gain a cleric feat, you can select one of the following feats. You must satisfy any prerequisites before selecting the feat.Classes
Druid The power of nature is impossible to resist. It can bring ruin to the stoutest fortress in minutes, reducing even the mightiest works to rubble, burning them to ash, burying them beneath an avalanche of snow, or…Classes
Druid Class Features You gain these abilities as a druid. Abilities gained at higher levels list the level at which you gain them next to the features’ names.Classes
Druid Feats At every level that you gain a druid feat, you can select one of the following feats. You must satisfy any prerequisites before selecting the feat.Classes
Fighter Fighting for honor, greed, loyalty, or simply the thrill of battle, you are an undisputed master of weaponry and combat techniques.Classes
Fighter Class Features You gain these abilities as a fighter. Abilities gained at higher levels list the level at which you gain them next to the features’ names.Classes
Fighter Feats At each level that you gain a fighter feat, you can select one of the following feats. You must satisfy any prerequisites before taking the feat.Classes
Monk The strength of your fist flows from your mind and spirit. You seek perfection—honing your body into a flawless instrument and your mind into an orderly bastion of wisdom.Classes
Monk Class Features You gain these abilities as a monk. Abilities gained at higher levels list the requisite levels next to the features’ names.Classes
Monk Feats Every level at which you gain a monk feat, select one of the following feats. You must satisfy any prerequisites before taking the feat.Classes
Ranger Some rangers believe civilization wears down the soul, but still needs to be protected from wild creatures. Others say nature needs to be protected from the greedy, who wish to tame its beauty and plunder its treasures.Classes
Ranger Class Features You gain these abilities as a ranger. Abilities gained at higher levels list the level at which you gain them next to the features’ names.Classes
Ranger Feats At every level that you gain a ranger feat, you can select one of the following. You must satisfy any prerequisites before taking the feat.Classes
Rogue You are skilled and opportunistic. Using your sharp wits and quick reactions, you take advantage of your opponents’ missteps and strike where it hurts most.Classes
Rogue Class Features You gain these abilities as a rogue. Abilities gained at higher levels list the level at which you gain them next to the features’ names.Classes
Rogue Feats At every level that you gain a rogue feat, you can select one of the following feats. You must satisfy any prerequisites before selecting the feat.Classes
Sorcerer You didn’t choose to become a spellcaster—you were born one. There’s magic in your blood, whether a divinity touched one of your ancestors, a forebear communed with a primal creature, or a powerful occult ritual…Classes
Sorcerer Class Features You gain these abilities as a sorcerer. Abilities gained at higher levels list the requisite levels next to their names.Classes
Sorcerer Bloodlines Choose your bloodline, the source of your power. It has a major influence on your abilities, determining your spell list, the tradition of spells you cast, and two trained skills.Classes
Sorcerer Feats At every level at which you gain a sorcerer feat, you can select one of the following feats. You must satisfy any prerequisites before taking the feat.Classes
Wizard You are an eternal student of the arcane secrets of the universe, using your mastery of magic to cast powerful and devastating spells.Classes
Wizard Class Features You gain these abilities as a wizard. Abilities gained at higher levels list the levels next to their names.Classes
Arcane Schools If you specialize in an arcane school, rather than studying each school equally (as universalists do), you gain an extra spell slot for each level of spell you can cast.Classes
Wizard Feats At each level that you gain a wizard feat, you can select one of the following feats. You must satisfy any prerequisites before taking the feat.Classes
Universalist Wizards Instead of specializing narrowly in an arcane school, you can become a universalist wizard—by studying all the schools equally, you devote yourself to understanding the full breadth of the arcane arts.Classes
Skills While your character’s ability scores represent their raw talent and potential, skills represent their training and experience at performing certain tasks.Skills
Acrobatics (Dex) Acrobatics measures your ability to perform tasks requiring coordination and grace. When you use the Escape basic action (page 470), you can use your Acrobatics modifier instead of your unarmed attack modifier.Skills
Arcana (Int) Arcana measures how much you know about arcane magic and creatures. Even if you’re untrained, you can Recall Knowledge.Skills
Athletics (Str) Athletics allows you to perform deeds of physical prowess. When you use the Escape basic action, you can use your Athletics modifier instead of your unarmed attack modifier.Skills
Crafting (Int) You can use this skill to create, understand, and repair items.Skills
Deception (Cha) You can trick and mislead others using disguises, lies, and other forms of subterfuge.Skills
Diplomacy (Cha) You influence others through negotiation and flattery.Skills
Intimidation (Cha) You bend others to your will using threats.Skills
Lore (Int) You have specialized information on a narrow topic.Skills
Medicine (Wis) You can patch up wounds and help people recover from diseases and poisons. Even if you’re untrained in Medicine, you can use it to Recall Knowledge.Skills
Nature (Wis) You know a great deal about the natural world, and you command and train animals and magical beasts. Even if you’re untrained in Nature, you can use it to Recall Knowledge.Skills
Occultism (Int) You know a great deal about ancient philosophies, esoteric lore, obscure mysticism, and supernatural creatures. Even if you’re untrained in Occultism, you can use it to Recall Knowledge.Skills
Performance (Cha) You are skilled at a form of performance, using your talents to impress a crowd or make a living.Skills
Religion (Wis) The secrets of deities, dogma, faith, and the realms of divine creatures both sublime and sinister are open to you. You also understand how magic works, though your training imparts a religious slant to that knowledge.Skills
Society (Int) You understand the people and systems that make civilization run, and you know the historical events that make societies what they are today.Skills
Stealth (Dex) You are skilled at avoiding detection, allowing you to slip past foes, hide, or conceal an item.Skills
Survival (Wis) You are adept at living in the wilderness, foraging for food and building shelter, and with training you discover the secrets of tracking and hiding your trail.Skills
Thievery (Dex) You are trained in a particular set of skills favored by thieves and miscreants.Skills
Spells Whether it comes in the form of mystic artifacts, mysterious creatures, or wizards weaving strange spells, magic brings fantasy and wonder to Pathfinder.Spells
Rituals A ritual is an esoteric and complex spell that anyone can cast. It takes much longer to cast a ritual than a normal spell, but rituals can have more powerful effects.Spells
Focus Spells Some classes gain special spells that they cast using Focus Points instead of spell slots. These focus spells are listed below, organized by class.Spells
Feats All kinds of experiences and training can shape your character beyond what you learn by advancing in your class.Feats
Equipment To make your mark on the world, you’ll need to have the right equipment, including armor, weapons, and other gear. This chapter presents the various equipment that you can purchase during character creation.Equipment
Armor Armor increases your character’s defenses, but some medium or heavy armor can hamper movement. If you want to increase your character’s defense beyond the protection your armor provides, they can use a shield.Equipment
Exploration Mode While encounters use rounds for combat, exploration is more free form.Exploration Mode
Introduction 7Pathfinder is a fantasy tabletop roleplaying game (RPG) where you and a group of friends gather to tell a tale of brave heroes and cunning villains in a world filled with terrifying monsters and amazing treasures.Introduction
What Is a Roleplaying Game? 7A roleplaying game is an interactive story where one player, the Game Master (GM), sets the scene and presents challenges, while other players take the roles of player characters (PCs) and attempt to overcome those…Introduction
Basics of Play 8Before creating your first character or adventure, you should understand a number of basic concepts used in the game.Introduction
Playing the Game 10In a Pathfinder game, three modes of play determine the pacing of each scene in the story.Introduction
Encounters 10In the course of your adventures, there will be times when a simple skill check is not enough to resolve a challenge— when fearsome monsters stand in your character’s way and the only choice is to do battle.Introduction