Wounded
Pathfinder Core Rulebook (Second Edition), page 623
You have been seriously injured. If you lose the dying condition and do not already have the wounded condition, you become wounded 1. If you already have the wounded condition when you lose the dying condition, your wounded condition value increases by 1. If you gain the dying condition while wounded, increase your dying condition value by your wounded value.
The wounded condition ends if someone successfully restores Hit Points to you with Treat Wounds, or if you are restored to full Hit Points and rest for 10 minutes.
Sheet
Traits: [one-action], single action, [two-actions], two-action activity, [three-actions], three-action activity
◇ Free Action ↩ Reaction Hero Points
Armor Class Ability Scores
STR
Strength
AC
= DC BASE = 10
DEX
Dexterity
CON
Constitution
Shield
Hit Points
+
Saving Throws INT
Intelligence
FORTITUDE
WIS
Wisdom
CHA
Charisma
Class DC
Traits: notes
10
Traits: movement types & notes
speed
feet
Melee Strikes
=
=
=
Ranged Strikes
=
=
=
Weapon Proficiencies
REFLEX
WILL
Perception
Traits: senses
Skills
=
ACROBATICS
=
ARCANA
=
ATHLETICS
=
CRAFTING
=
DECEPTION
=
DIPLOMACY
=
INTIMIDATION
=
LORE
=
LORE
=
MEDICINE
=
NATURE
=
OCCULTISM
=
PERFORMANCE
=
RELIGION
=
SOCIETY
=
STEALTH
=
SURVIVAL
=
THIEVERY
Languages
HERITAGE 1st
FEAT 1st
FEAT 5th
FEAT 9th
FEAT 13th
FEAT 17th
Skill Feats
BACKGROUND
2nd
4th
6th
8th
10th
12th
14th
16th
18th
20th
General Feats
3rd
7th
11th
15th
19th FEATURE 1
FEATURE 3
FEATURE 5
FEATURE 7
FEATURE 9
FEATURE 11
FEATURE 13
FEATURE 15
FEATURE 17
FEATURE 19
Bonus Feats Inventory
Traits: worn items, invest, bulk, (max 10), readied items, bulk, other items
BULK
= 5
= BASE
Traits: appearance, attitude, beliefs, likes, catchphrases
Personality
Traits: dislikes
campaign Notes
Traits: allies, enemies, organizations
Actions and Activities
Traits: traits, page, traits, page, traits, page, name, traits, description, name, traits, description, name, traits, description
Free Actions and Reactions
Traits: free action, traits, page, free action, traits, page, name, free action, traits, trigger, description, name, free action, traits, trigger, description
=
LEVEL
1
Spell DC = DC BASE
10 Magic Traditions
Arcane
Occult
Primal
Divine
Traits: prepared, spontaneous
Cantrips
Innate Spells
Focus Spells
FOCUS POINTS 2 3 4 5 6 7 8 9
Traits: spontaneous spell slots remaining
Spells
