level: 20
type: ability

Found 33 matches

Craft Philosopher’s Stone
Level 20 Alchemist

Your research has paid off, culminating in the legendary philosopher’s stone. You learn the formula for the philosopher’s stone and can add it to your formula book.

Mega Bomb
Level 20 Alchemist

Prerequisites: Expanded Splash

You add an incredibly powerful additive to a held bomb to create a mega bomb, greatly increasing its area and power.

You use an Interact action to throw the mega bomb, rather than Strike, and you don’t make an attack roll. The mega bomb affects creatures in a 30-foot-radius burst, centered within 60 feet of you. The bomb deals damage as if each creature were the primary target, with a basic Reflex save.

On a failed save, a creature also takes any extra effects that affect a primary target (such as flat-footed from bottled Lightning). While all targets in the area take splash damage as primary targets, there is no further splash beyond that area. If your next action after creating a mega bomb isn’t an Interact action to throw it, the mega bomb denatures and loses all effects.

Perfect Mutagen
Level 20 Alchemist

You have enhanced the formulas for your mutagens, aligning them perfectly to your physiology. When under the effect of a mutagen you crafted, you do not suffer its drawback.

Fatal Aria
Level 20 Bard

Prerequisites: Focus Pool

Your songs overwhelm the target with unbearable emotion, potentially striking them dead on the spot. You learn the "Fatal Aria Composition" spell. Increase the number of Focus Points in your focus pool by 1.

Perfect Encore
Level 20 Bard

Prerequisites: Magnum Opus

You develop another incredible creation. You gain additional 10th-level spell slot.

Symphony of the Muse
Level 20 Bard

Prerequisites: Harmonize

You are able to weave countless performances together into a solo symphony. You are no longer limited to a single composition each turn or a single composition at a time; when you use a new composition, all previous compositions' effects continue for their remaining duration.

Celestial Mount
Level 20 Champion

Prerequisites: divine ally (steed), tenets of good

Your steed gains incredible celestial powers granted by your deity. It gains darkvision, its maximum Hit Points increase by 40, and it gains weakness 10 to evil damage.

Additionally, it grows wings appropriate to a servitor of your deity (such as metallic wings for an archon), granting it a fly Speed equal to its Speed. It gains the celestial trait and the trait appropriate to the type of servitor it has become (archon, angel, or azata, for example).

Radiant Blade Master
Level 20 Champion

Prerequisites: divine ally (blade), Radiant Blade Spirit

Your divine ally turns your chosen weapon into a paragon of its type. When you choose the weapon for your blade divine ally during your preparations, add the following property runes to the list of effects you can choose from: dancing, greater disrupting, and keen.

Shield Paragon
Level 20 Champion

Prerequisites: divine ally (shield)

Your shield is a vessel of divine protection. When you’re wielding your chosen shield, it is always raised, even without you using the Raise a Shield action. Your chosen shield doubles its HP and BT, rather than increasing them by half. If it would be destroyed, it vanishes to your deity’s realm instead, where your divine ally repairs it. During your next daily preparations, the shield returns to you fully repaired.

Avatar's Audience
Level 20 Cleric

Your extensive service has made you a lesser herald of your deity, which affords you certain privileges. First, any creature you encounter knows instinctively that you speak for your deity. Second, if you conduct the commune ritual to contact your deity, you don’t have to pay any cost and you automatically get a critical success. Third, once per day, you can cast plane shift as a divine innate spell, but only to travel to the realm of your deity. When you cast it this way, its casting time is 1 minute, your religious symbol is a sufficient tuning fork for this spell, and you appear exactly where you want to be. If you’re in your deity’s realm due to this spell, you can return to the point you left when you cast it by spending a single action, which has the concentrate and divine traits.