type: ability

Found 978 matches

Planar Survival
Level 7 Skill General

Prerequisites: master in Survival

You can Subsist using Survival on different planes, even those
without resources or natural phenomena you normally need.
For instance, you can forage for food even if the plane lacks
food that could normally sustain you. A success on your check
to Subsist can also reduce the damage dealt by the plane, at the
GM’s discretion.

Powerful Leap
Level 2 Skill General

Prerequisites: expert in Athletics

When you Leap, you can jump 5 feet up with a vertical Leap, and
you increase the distance you can jump horizontally by 5 feet.

Quick Climb
Level 7 Skill General

Prerequisites: master in Athletics

When Climbing, you move 5 more feet on a success and 10 more
feet on a critical success, to a maximum of your Speed.
If you’re legendary in Athletics, you gain a climb Speed
equal to your Speed.

Quick Coercion
Level 1 Skill General

Prerequisites: trained in Intimidation

You can bully others with just a few choice implications. You
can Coerce a creature after 1 round of conversation instead
of 1 minute. You still can’t Coerce a creature in the midst of
combat, or without engaging in a conversation.

Quick Disguise
Level 2 Skill General

Prerequisites: expert in Deception

You can set up a disguise in half the usual time (generally 5
minutes). If you’re a master, it takes one-tenth the usual time
(usually 1 minute). If you’re legendary, you can create a full
disguise and Impersonate as a 3-action activity

Quick Identification
Level 1 Skill General

Prerequisites: trained in Arcana, Nature, Occultism or Religion

You can Identify Magic swiftly. You take only 1 minute when using
Identify Magic to determine the properties of an item, ongoing
effect, or location, rather than 10 minutes. If you’re a master, it
takes a 3-action activity, and if you’re legendary, it takes 1 action.

Quick Jump
Level 1 Skill General

Prerequisites: trained in Athletics

You can use High Jump and Long Jump as a single action
instead of 2 actions. If you do, you don’t perform the initial
Stride (nor do you fail if you don’t Stride 10 feet).

Quick Recognition
Level 7 Skill General

Prerequisites: master in Arcana, Nature, Occultism, or Religion; Recognize Spell

You Recognize Spells swiftly. Once per round, you can Recognize
a Spell
using a skill in which you’re a master as a free action.

Quick Repair
Level 1 Skill General

Prerequisites: trained in Crafting

You take 1 minute to Repair an item. If you’re a master in
Crafting, it takes 3 actions. If you’re legendary, it takes 1 action.

Quick Squeeze
Level 1 Skill General

Prerequisites: trained in Acrobatics

You Squeeze 5 feet per round (10 feet on a critical success).
If you’re legendary in Acrobatics, you Squeeze at full Speed.