type: ability

Found 978 matches

Group Impression
Level 1 Skill General

Prerequisites: trained in Diplomacy

When you Make an Impression, you can compare your
Diplomacy check result to the Will DCs of two targets instead
of one. It’s possible to get a different degree of success for
each target. The number of targets increases to four if you’re
an expert, 10 if you’re a master, and 25 if you’re legendary.

Hefty Hauler
Level 1 Skill General

Prerequisites: trained in Athletics

You can carry more than your frame implies. Increase your
maximum and encumbered Bulk limits by 2.

Hobnobber
Level 1 Skill General

Prerequisites: trained in Diplomacy

You are skilled at learning information through conversation.
The Gather Information exploration activity takes you half as
long as normal (typically reducing the time to 1 hour). If you’re a
master in Diplomacy and you Gather Information at the normal
speed, when you attempt to do so and roll a critical failure, you
get a failure instead. There is still no guarantee that a rumor you
learn with Gather Information is accurate.

Impeccable Crafting
Level 7 Skill General

Prerequisites: master in Crafting, Specialty Crafting

You craft flawless creations with great efficiency. Whenever you
roll a success at a Crafting check to make an item of the type you
chose with Specialty Crafting, you get a critical success instead.

Impressive Performance
Level 1 Skill General

Prerequisites: trained in Performance

Your performances inspire admiration and win you fans. You can
Make an Impression using Performance instead of Diplomacy

Incredible Initiative
Level 1 General

You react more quickly than others can. You gain a +2
circumstance bonus to initiative rolls.

Incredible Investiture
Level 11 General

Prerequisites: Charisma 16

You have an incredible ability to invest more magic items.
Increase your limit on invested items from 10 to 12.

Intimidating Glare
Level 1 Skill General

Prerequisites: trained in Intimidation

You can Demoralize with a mere glare. When you do, Demoralize
loses the auditory trait and gains the visual trait, and you don’t
take a penalty if the creature doesn’t understand your language.

Intimidating Prowess
Level 2 Skill General

Prerequisites: Strength 16, expert in Intimidation

In situations where you can physically menace the target when
you Coerce or Demoralize, you gain a +1 circumstance bonus
to your Intimidation check and you ignore the penalty for not
sharing a language. If your Strength score is 20 or higher and
you are a master in Intimidation, this bonus increases to +2.

Inventor
Level 7 Skill Downtime General

Prerequisites: master in Crafting

You are a genius at Crafting, easily able to determine how things
are made and create new inventions. You can spend downtime
to invent a common formula that you don’t know. This works
just like the Craft activity: you spend half the Price of the
formula up front, attempt a Crafting check, and on a success
either finish the formula by paying the difference or work for
longer to decrease the Price. The difference is that you spend
the additional time in research, design, and development, rather
than in creating an item. Once it’s complete, you add the new
formula you invented to your formula book.