Weapon Specialization
Level 13
You’ve learned how to inflict greater injuries with the
weapons you know best. You deal an additional 2 damage
with weapons and unarmed attacks in which you are an
expert. This damage increases to 3 if you’re a master, and
4 if you’re legendary.
Master Spellcaster
Level 15
You command superlative spellcasting ability. Your
proficiency ranks for arcane spell attack rolls and spell
DCs increase to master.
Resolve
Level 17
You’ve steeled your mind with resolve. Your proficiency
rank for Will saves increases to master. When you roll a
success at a Will save, you get a critical success instead.
Archwizard's Spellcraft
Level 19
You command the most potent arcane magic and can
cast a spell of truly incredible power. You gain a single
10th-level spell slot and can prepare a spell in that slot
using arcane spellcasting. Unlike with other spell slots,
you don’t gain more 10th-level spells as you level up,
though you can take the Archwizard’s Might feat to gain
a second slot.
Legendary Spellcaster
Level 19
You are a consummate spellcaster, with a comprehensive
understanding of both arcane theory and practical
spellcraft. Your proficiency ranks for arcane spell attack
rolls and spell DCs increase to legendary.
Abjuration
As an abjurer, you master the art of protection, strengthening
defenses, preventing attacks, and even turning magic
against itself. You understand that an ounce of prevention
is worth a pound of cure. You add one 1st-level abjuration
spell (such as feather fall) to your spellbook. You learn the
protective ward school spell (page 407).
Conjuration
As a conjurer, you summon creatures and objects from
places beyond, and use magic to transport to distant locales.
You understand that the true key to victory is strength in
numbers. You add one 1st-level conjuration spell (such as
summon animal) to your spellbook. You learn the augment
summoning school spell (page 406).
Divination
As a diviner, you master remote viewing and prescience,
learning information that can transform investigations,
research, and battle strategies. You understand that
knowledge is power. You add one 1st-level divination
spell (such as true strike) to your spellbook. You learn the
diviner’s sight school spell (page 406).
Enchantment
As an enchanter, you use magic to manipulate
others’ minds. You might use your abilities
to subtly influence others or seize control
over them. You understand that the mind
surpasses matter. You add one 1st-level
enchantment spell (such as charm) to your
spellbook. You learn the charming words
school spell (page 406).
Evocation
As an evoker, you revel in the raw power of
magic, using it to create and destroy with ease.
You can call forth elements, forces, and energy to
devastate your foes or to assist you in other ways. You
understand that the most direct approach is the most
elegant. You add one 1st-level evocation spell (such as
shocking grasp) to your spellbook. You learn the force bolt
school spell (page 407).