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Reading a Bloodline Entry

A bloodline entry contains the following information.

Spell List You use this magical tradition and spell list.

Bloodline Skills You become trained in the listed skills.

Granted Spells You automatically add the spells listed here to your spell repertoire, in addition to those you gain through sorcerer spellcasting. At 1st level, you gain a cantrip and a 1st-level spell. You learn the other spells on the list as soon as you gain the ability to cast sorcerer spells of that level.

Bloodline Spells You automatically gain the initial bloodline spell at 1st level and can gain more by selecting the Advanced Bloodline and Greater Bloodline feats.

Blood Magic Whenever you cast a bloodline spell using Focus Points or a granted spell from your bloodline using a spell slot, you gain a blood magic effect. If the blood magic offers a choice, make it before resolving the spell. The blood magic effect occurs after resolving any checks for the spell’s initial effects and, against a foe, applies only if the spell is a successful attack or the foe fails its saving throw. If the spell has an area, you must designate yourself or one target in the area when you cast the spell to be the target of the blood magic effect. All references to spell level refer to the level of the spell you cast.

Aberrant

Something speaks to you from beyond the stars or below the earth. Ancient and unknowable, this alien influence presses against your mind.

Spell List occult (page 311)

Bloodline Skills Intimidation, Occultism

Granted Spells cantrip: daze; 1st: spider sting; 2nd: touch of idiocy; 3rd: vampiric touch; 4th: confusion; 5th: black tentacles; 6th: feeblemind; 7th: warp mind; 8th: uncontrollable dance; 9th: unfathomable song

Bloodline Spells initial: tentacular limbs; advanced: aberrant whispers; greater: unusual anatomy

Blood Magic Aberrant whispers shield one target’s mind or your own, granting a +2 status bonus to Will saving throws for 1 round.

Angelic

One of your forebears hailed from a celestial realm, or your ancestors’ devotion led to their lineage being blessed.

Spell List divine (page 309)

Bloodline Skills Diplomacy, Religion

Granted Spells cantrip: light; 1st: heal; 2nd: spiritual weapon; 3rd: searing light; 4th: divine

Bloodline Spells initial: glutton’s jaws; advanced: swamp of sloth; greater: Abyssal wrath

Blood Magic The corruption of sin weakens a target’s defenses or makes you more imposing. Either a target takes a –1 status penalty to AC for 1 round, or you gain a +1 status bonus to Intimidation checks for 1 round.

Diabolic

Devils are evil with a silver tongue, and one of your ancestors dallied in darkness or made an infernal pact.

Spell List divine (page 309)

Bloodline Skills Deception, Religion

Granted Spells cantrip: produce flame; 1st: charm; 2nd: flaming sphere; 3rd: enthrall; 4th: suggestion; 5th: crushing despair; 6th: true seeing; 7th: divine decree; 8th: divine aura; 9th: meteor swarm

Bloodline Spells initial: diabolic edict; advanced: embrace the pit; greater: hellfire plume

Blood Magic Hellfire scorches a target or fills your tongue with lies. Either a target takes 1 fire damage per spell level (if the spell already deals initial fire damage, combine this with the spell’s initial damage before determining weaknesses and resistances), or you gain a +1 status bonus to Deception checks for 1 round.

Demonic

Demons debase all they touch. One of your ancestors fell victim to their corruption, and you are burdened by that sin.

Spell List divine (page 309)

Bloodline Skills Intimidation, Religion

Granted Spells cantrip: acid splash; 1st: fear; 2nd: enlarge; 3rd: slow; 4th: divine wrath; 5th: Abyssal plague; 6th: disintegrate; 7th: divine decree; 8th: divine aura; 9th: implosion.

Bloodline Spells initial: glutton’s jaws; advanced: swamp of sloth; greater: Abyssal wrath.

Blood Magic The corruption of sin weakens a target’s defenses or makes you more imposing. Either a target takes a –1 status penalty to AC for 1 round, or you gain a +1 status bonus to Intimidation checks for 1 round.

Draconic

The blood of dragons flows through your veins. These beasts are both fearsome in combat and skilled at magic.

Spell Lis arcane (page 307)

Bloodline Skills Arcana, Intimidation

Granted Spells cantrip: shield; 1st: true strike; 2nd: resist energy; 3rd: haste; 4th: spell immunity; 5th: chromatic wall; 6th: dragon form; 7th: mask of terror; 8th: prismatic wall; 9th: overwhelming presence

Bloodline Spells initial: dragon claws; advanced: dragon breath; greater: dragon wings

Blood Magic Draconic scales grow briefly on you or one target, granting a +1 status bonus to AC for 1 round.

Dragon Type

At 1st level, choose the type of dragon that influenced your bloodline. You can’t change your dragon type later. This affects how some of your bloodline spells function. The good metallic dragons and their damage types are brass (fire), bronze (electricity), copper (acid), gold (fire), and silver (cold). The evil chromatic dragons and their damage types are black (acid), blue (electricity), green (poison), red (fire), and white (cold).

Elemental

A genie ancestor or some other elemental influence has imbued your blood with primal fury, affecting how the bloodline spells and granted spells marked with an asterisk (*), as well as your blood magic, function.

Spell List primal (page 314)

Bloodline Skills Intimidation, Nature

Granted Spells cantrip: produce flame; 1st: burning hands; 2nd: resist energy; 3rd: fireball*; 4th: freedom of movement; 5th: elemental form; 6th: repulsion; 7th: energy aegis; 8th: prismatic wall; 9th: storm of vengeance

Bloodline Spells initial: elemental toss; advanced: elemental motion; greater: elemental blast

Blood Magic Elemental energy surrounds you or a target. Either you gain a +1 status bonus to Intimidation checks for 1 round, or a target takes 1 damage per spell level. The damage is bludgeoning or fire, according to your elemental type (see below). If the spell already deals that type of damage, combine it with the spell’s initial damage before determining weaknesses and resistances.

Elemental Type

At 1st level, choose the type of elemental that influenced your bloodline: air, earth, fire, or water. If your element is air, you buffet your foes with powerful winds; if it’s earth, you toss huge chunks of rock; if it’s fire, you incinerate your foes with flame; and if it’s water, you inundate your foes with torrents of water. For fire, all marked spells deal fire damage. For other elements, they deal bludgeoning damage. You also add the trait of the element you chose.

Fey

Fey whimsy or a tryst in a moonlit grove put the bewitching magic of the First World into your family’s bloodline.

Spell List primal (page 314)

Bloodline Skills Deception, Nature

Granted Spells cantrip: ghost sound; 1st: charm; 2nd: hideous laughter; 3rd: enthrall; 4th: suggestion; 5th: cloak of colors; 6th: mislead; 7th: visions of danger; 8th: uncontrollable dance; 9th: resplendent mansion

Bloodline Spells initial: faerie dust; advanced: fey disappearance; greater: fey glamour

Blood Magic Colorful fey glamours dance around you or one target, causing them to be concealed for 1 round. Such obvious concealment can’t be used to Hide.

Hag

A hag long ago cursed your family, or you are a descendant of a hag or changeling, and their accursed corruption infests your blood and soul.

Spell List occult (page 311)

Bloodline Skills Deception, Occultism

Granted Spells cantrip: daze; 1st: illusory disguise; 2nd: touch of idiocy; 3rd: blindness; 4th: outcast’s curse; 5th: mariner’s curse; 6th: baleful polymorph; 7th: warp mind; 8th: spiritual epidemic; 9th: nature’s enmity

Bloodline Spells initial: jealous hex; advanced: horrific visage; greater: you’re mine

Blood Magic Spiteful curses punish your foes. The first creature that deals damage to you before the end of your next turn takes 2 mental damage per spell level and must attempt a basic Will save.

Imperial

One of your ancestors was a mortal who mastered magic. Such magical blood can remain latent for generations, but in you it manifested in full.

Spell List arcane (page 307)

Bloodline Skills Arcana, Society

Granted Spells cantrip: detect magic; 1st: magic missile; 2nd: dispel magic; 3rd: haste; 4th: dimension door; 5th: prying eye; 6th: disintegrate; 7th: prismatic spray; 8th: maze; 9th: prismatic sphere

Bloodline Spells initial: ancestral memories; advanced: extend spell; greater: arcane countermeasure

Blood Magic A surge of ancestral memories grants you or one target a +1 status bonus to skill checks for 1 round.