type: ability

Found 978 matches

Opportune Backstab
Level 8 Rogue

Trigger: A creature within your melee reach is hit by a melee attack from one of your allies.

When your enemy is hit by your ally, you capitalize upon the distraction. Make a Strike against the triggering creature.

Sidestep
Level 8 Rogue

Trigger: The attack roll for a Strike targeting you fails or critically fails.

You deftly step out of the way of an attack, letting the blow continue to the creature next to you. You redirect the attack to a creature of your choice that is adjacent to you and within the reach of the triggering attack. The attacker rerolls the Strike’s attack roll against the new target.

Sly Striker
Level 8 Rogue

Prerequisites: sneak attack

Your attacks deal more damage, even against creatures that aren’t flat-footed. When you succeed or critically succeed at a Strike against a creature that isn’t flat-footed, you also deal 1d6 precision damage. This applies only if you’re using a weapon or

Precise Debilitations
Level 10 Rogue

Prerequisites: thief racket, Debilitating Strike

You carefully aim and gracefully deliver your debilitations. Add the following debilitations to the list you can choose from when you use Debilitating Strike.

  • Debilitation The target takes an additional 2d6 precision damage from your attacks.
  • Debilitation The target becomes flat-footed.
Sneak Savant
Level 10 Rogue

Prerequisites: master in Stealth

It is almost impossible to spot you without taking effort to look. When you roll a failure on a Sneak action, you get a success instead. You can still critically fail.

Tactical Debilitations
Level 10 Rogue

Prerequisites: scoundrel racket, Debilitating Strike

You learn new debilitations that grant you tactical advantages against your foes. Add the following debilitations to the list you can choose from when you use Debilitating Strike.

  • Debilitation The target can’t use reactions.
  • Debilitation The target can’t flank or contribute to allies’ flanking.
Vicious Debilitations
Level 10 Rogue

Prerequisites: ruffian racket, Debilitating Strike

The debilitations you dish out seriously impair your foes. Add the following debilitations to the list you can choose from when you use Debilitating Strike.

  • Debilitation The target gains weakness 5 to your choice of bludgeoning, piercing, or slashing damage.
  • Debilitation The target becomes clumsy 1.
Critical Debilitation
Level 10 Incapacitation Rogue

Prerequisites: Debilitating Strike

Your debilitations are especially effective on your most powerful attacks. Whenever you critically succeed at an attack roll against an enemy and use Debilitating Strike, add the following debilitation to the list you can choose from.

  • Debilitation The target attempts a Fortitude save against your class DC with the following effects.

Critical Success The target is unaffected.

Success The target is slowed 1 until the end of your next turn.

Failure The target is slowed 2 until the end of your next turn.

Critical Failure The target is paralyzed until the end of your next turn.

Fantastic Leap
Level 12 Rogue

You launch yourself through the air at a foe. Attempt a High Jump or Long Jump. If you attempt a High Jump, determine the distance you can travel using the scale of a Long Jump. At the end of your jump, you can make a melee Strike. After your Strike, you fall to the ground if you’re in the air. If the distance of your fall is no more than the height of your jump, you take no damage and land upright.

Felling Shot
Level 12 Rogue

Your ranged attacks can shoot an unprepared foe right out of the air. Make a Strike with a ranged weapon or a thrown weapon against a flat-footed creature. If the Strike is a success and deals damage, the target must attempt a Reflex save against your class DC with the following effects.

Success The target is unaffected.

Failure The target falls up to 120 feet. If it hits the ground, it takes no damage from the fall.

Critical Failure As failure, and the target can’t fly, jump, levitate, or otherwise leave the ground until the end of your next turn.