- Acute Vision or darkvision [1]
- Advanced Domain [1]
- Aggressive Block or Brutish Shove [2]
- Align Armament [1]
- Animal Companion [3]
- Arcane Evolution or Occult Evolution [1]
- Bloodline Focus [1]
- Calculated Splash [1]
- Call of the Wild [1]
- Camouflage [2]
- Charisma 16 [1]
- Communal Healing [1]
- Conceal Spell [1]
- Constitution 14 [1]
- Counterspell [2]
- Counterspell, Quick Recognize [1]
- Crane Stance [1]
- Crossblooded Evolution [1]
- Debilitating Strike [1]
- Deflect Arrow [1]
- Deity’s Domain [1]
- Dexterity 14 [1]
- Distracting Shot [1]
- Divine Evolution or Primal Evolution [1]
- Domain Focus [1]
- Domain Initiate [1]
- Double Prey, Warden's Boon [1]
- Double Shot [1]
- Double Slice [1]
- Dragon Shape, Wild Shape [1]
- Dragon Stance [1]
- Dragonslayer Oath [1]
- Dueling Parry [2]
- Dueling Riposte [2]
- Emblazon Armament [2]
- Enigma Muse [2]
- Enigma Muse, Legendary in Occultism [2]
- Enigma muse [1]
- Esoteric Polymath [1]
- Expanded Splash [1]
- Extend Elixir [2]
- Far Lobber [1]
- Flurry of Blows [1]
- Focus Pool [2]
- Form Control, Strength 18 [1]
- Greater Debilitating Bomb [1]
- Green Energy [1]
- Harmonize [1]
- Holy Castigation [1]
- Hunter's Aim [1]
- Incredible Aim [1]
- Incredible Companion [2]
- Intelligence 12 [1]
- Ironblood Stance [1]
- Ki Strike [1]
- Knockdown [1]
- Maestro Muse [4]
- Maestro Muse, Focus Pool [1]
- Magnum Opus [1]
- Mature Animal Companion [3]
- Meditative Focus [1]
- Merciful Elixir [1]
- Mercy [3]
- Monster Hunter [1]
- Mountain Stance [1]
- Mountain Stronghold [1]
- Must be a Liberator [1]
- Must be a Paladin [1]
- Must be a Redeemer [1]
- Nimble Dodge [1]
- Order Explorer [1]
- Poison Weapon [1]
- Polymath Muse [3]
- Polymath Muse, master in Occultism [1]
- Polymath Muse. [1]
- Power Attack [1]
- Powerful Alchemy [1]
- Reflexive Shield [1]
- Replenishment of War [1]
- Shared Prey [1]
- Shield Warden [1]
- Shining Oath [1]
- Sly Striker [1]
- Snare Specialist [1]
- Soaring Shape [1]
- Stance Savant [1]
- Strength 14, Wild Shape [1]
- Strength 16, expert in Intimidation [1]
- Swift Banishment [1]
- Tangled Forest Stance [1]
- Tiger Stance [1]
- Trained in Arcana, Nature, or Religion, Esoteric Polymath. [1]
- Triple Shot [1]
- Twin Parry [1]
- Twin Riposte [1]
- Wild Focus [1]
- Wild Shape [6]
- Wild Winds Initiate [1]
- Wind Caller [1]
- Wolf Stance [1]
- a familiar [3]
- an animal companion [2]
- animal instinct [2]
- animal order [1]
- arcane bond [3]
- arcane bond, arcane school [1]
- arcane school [1]
- archwizard’s spellcraft [1]
- at least two stances [1]
- attack of opportunity, Lunge [1]
- bloodline paragon [1]
- bloodline spell [3]
- bloodline that grants arcane spells [1]
- bloodline that grants divine spells [1]
- bloodline that grants occult spells [1]
- bloodline that grants primal spells [1]
- champion’s reaction, divine ally (shield), tenets of good, Shield Warden [1]
- chaotic, evil, good, or lawful deity [1]
- deity with a simple favored weapon, trained with your deity’s favored weapon [1]
- devotion spell (lay on hands) [1]
- devotion spells [1]
- devotion spells, tenets of good [2]
- dispel magic in your spell repertoire [1]
- divine ally [1]
- divine ally (blade) [2]
- divine ally (blade), Radiant Blade Spirit [1]
- divine ally (blade), tenets of good [1]
- divine ally (shield) [1]
- divine ally (shield), tenets of good [1]
- divine ally (steed) [2]
- divine ally (steed), Imposing Destrier [1]
- divine ally (steed), Loyal Warhorse [1]
- divine ally (steed), tenets of good [1]
- dragon instinct [1]
- evil alignment [1]
- exalt, Vengeful Oath [1]
- expert in Acrobatics [1]
- expert in Arcana, Nature, Occultism, or Religion [1]
- expert in Athletics [4]
- expert in Crafting [2]
- expert in Crafting, Snare Crafting [1]
- expert in Crafting, Snare Specialist [1]
- expert in Deception [2]
- expert in Diplomacy [1]
- expert in Intimidation [1]
- expert in Lore [1]
- expert in Medicine [3]
- expert in Nature [1]
- expert in Society, Courtly Graces [1]
- expert in Stealth [1]
- expert in Survival, Experienced Tracker [1]
- expert in Thievery [1]
- expert in _Athletics_ [1]
- expert in a skill with the Recall Knowledge action, Assurance in that skill [1]
- expert in your deity’s favored weapon [1]
- good alignment [2]
- harmful font [1]
- harmful font or healing font [4]
- harmful font or healing font, deity that allows clerics to have both fonts [1]
- harmful font, Command Undead, evil alignment [1]
- harmful font, evil alignment [2]
- healing font [1]
- healing font, good alignment [1]
- healing front [1]
- hunter’s edge, masterful hunter [1]
- incredible movement, ki spells [1]
- ki spells [7]
- leaf order [5]
- leaf order or Wild Shape [1]
- legendary in Acrobatics [1]
- legendary in Acrobatics, Quick Squeeze [1]
- legendary in Arcana [1]
- legendary in Athletics [1]
- legendary in Crafting [1]
- legendary in Deception [2]
- legendary in Deception, Perfect Distraction [1]
- legendary in Diplomacy [1]
- legendary in Intimidation [1]
- legendary in Lore [1]
- legendary in Medicine [1]
- legendary in Nature [1]
- legendary in Nature, Master Monster Hunter [1]
- legendary in Performance, Virtuosic Performer [1]
- legendary in Religion [1]
- legendary in Society [1]
- legendary in Society, Multilingual [1]
- legendary in Stealth [1]
- legendary in Stealth, Swift Sneak [1]
- legendary in Survival [2]
- legendary in Thievery, Pickpocket [1]
- liberator cause [2]
- master in Acrobatics [1]
- master in Arcana, Nature, Occultism, or Religion; Recognize Spell [1]
- master in Athletics [6]
- master in Crafting [1]
- master in Crafting, Snare Specialist [2]
- master in Crafting, Specialty Crafting [1]
- master in Deception [1]
- master in Diplomacy [1]
- master in Intimidation [2]
- master in Occultism [1]
- master in Perception [4]
- master in Stealth [5]
- master in Survival [1]
- master in Thievery [1]
- masterful hunter, Animal Companion [1]
- masterful hunter, legendary in Perception, Far Shot [1]
- miraculous spell [1]
- once per minute [1]
- one or more domain spells [1]
- paladin cause [2]
- redeemer cause [2]
- ruffian racket [1]
- ruffian racket, Debilitating Strike [1]
- scoundrel racket [1]
- scoundrel racket, Debilitating Strike [1]
- shield block [1]
- shield block, Reactive Shield [1]
- sneak attack [1]
- spirit instinct [1]
- storm order [2]
- storm order, tempest surge, order spell [1]
- tenets of good [11]
- thief racket [1]
- thief racket, Debilitating Strike [1]
- trained in Acrobatics [3]
- trained in Arcana [1]
- trained in Arcana, Nature, Occultism or Religion [2]
- trained in Arcana, Nature, Occultism, or Religion [1]
- trained in Athletics [8]
- trained in Crafting [5]
- trained in Deception [3]
- trained in Diplomacy [3]
- trained in Intimidation [3]
- trained in Lore [2]
- trained in Medicine [1]
- trained in Nature [2]
- trained in Occultism [1]
- trained in Performance [3]
- trained in Religion [1]
- trained in Socie [1]
- trained in Society [4]
- trained in Stealth [2]
- trained in Survival [3]
- trained in Thievery [2]
- trained in a skill with the Recall Knowledge action [1]
- trained in at least one skill [1]
- universalist wizard [1]
- universalist wizard, Hand of the Apprentice [1]
- weapon specialization [1]
- wild order [1]
- wild stride [1]
- wild stride, master in Survival, Favored Terrain [1]
Found 978 matches
Level 20 Alchemist
You have enhanced the formulas for your mutagens, aligning them perfectly to your physiology. When under the effect of a mutagen you crafted, you do not suffer its drawback.
Level 1 Barbarian
When you are raging, your visual senses improve, granting you darkvision.
Level 1 Concentrate Barbarian Rage
You push back your rage for a moment in order to think clearly. Until the end of this turn, you can use actions with the concentrate trait even if those actions don’t have the rage trait.
Level 1 Barbarian
Your fury fills your foes with fear. While you are raging, your Demoralize and Scare to Death actions (from the Intimidation skill and an Intimidation skill feat, respectively) gain the rage trait, allowing you to use them while raging. As soon as you meet the prerequisites for the skill feats Intimidating Glare and Scare to Death, you gain these feats.
Level 1 Barbarian
Thrown weapons become especially deadly in your fury. You apply the additional damage from Rage to your thrown weapon attacks. If you have the Brutal Critical feat or the devastator class feature, apply their benefits to thrown weapon attacks.
Level 1 Barbarian Open Flourish
With a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.
Level 2 Barbarian
Prerequisites: Acute Vision or darkvision
When you Rage, your sense of smell improves. You gain imprecise scent with a range of 30 feet.
Level 2 Barbarian Rage
Desperate to finish the fight, you pour all your rage into one final blow. Make a Strike. If it hits, you gain a circumstance bonus to damage equal to the number of rounds remaining in your Rage (maximum 10). After this Strike, your Rage immediately ends, and you are fatigued until you rest for at least 10 minutes.
Level 1 Barbarian Rage
You keep pace with a retreating foe. Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed. You can use No Escape to Burrow, Climb, Fly, or Swim instead of Stride if you have the corresponding movement type.
Level 2 Barbarian
You can enter a second rage, but afterward you need to catch your breath. You can Rage without waiting for 1 minute after the previous Rage (or 1 round, with quick rage), but when you end this second Rage, you’re fatigued until you rest for 10 minutes.