Furious Bully
Level 8
Barbarian
Prerequisites: master in Athletics
You bully foes across the battlefield. While raging, you gain a +2 circumstance bonus to Athletics checks for attack actions.
Mixed Maneuver
Level 8
Monk
Prerequisites: master in Athletics
You combine two different maneuvers together into a single flowing whole. Choose any two of Grapple, Shove, and Trip. Attempt both of the attacks you chose against the same or different creatures, but don’t apply the multiple attack penalty until after resolving both attacks.
Improved Knockback
Level 12
Monk
Prerequisites: master in Athletics
When you successfully Shove a creature, increase both the distance you can push the creature and the distance you can move to follow along with the target by 5 feet on a success or 10 feet on a critical success. If you push the target into an obstacle, it takes bludgeoning damage equal to 6 plus your Strength modifier, or 8 plus your Strength modifier if you have legendary proficiency in Athletics.
Quick Climb
Level 7
General
Skill
Prerequisites: master in Athletics
When Climbing, you move 5 more feet on a success and 10 more
feet on a critical success, to a maximum of your Speed.
If you’re legendary in Athletics, you gain a climb Speed
equal to your Speed.
Quick Swim
Level 7
General
Skill
Prerequisites: master in Athletics
You Swim 5 feet farther on a success and 10 feet farther on a
critical success, to a maximum of your Speed. If you’re legendary
in Athletics, you gain a swim Speed equal to your Speed.
Wall Jump
Level 7
General
Skill
Prerequisites: master in Athletics
You can use your momentum from a jump to propel yourself
off a wall. If you’re adjacent to a wall at the end of a jump
(whether performing a High Jump, Long Jump, or Leap),
you don’t fall as long as your next action is another jump.
Furthermore, since your previous jump gives you momentum,
you can use High Jump or Long Jump as a single action, but
you don’t get to Stride as part of the activity.
You can use Wall Jump only once in a turn, unless you’re
legendary in Athletics, in which case you can use Wall Jump as
many times as you can use consecutive jump actions in that turn.