Found 1515 matches

Lightning Reflexes
Level 11

Your reflexes are lightning fast. Your proficiency rank for Reflex saves increases to expert.

Divine Defense
Level 13

Your training and your deity protect you from harm. Your proficiency rank in unarmored defense increases to expert.

Weapon Specialization
Level 13

You’ve learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you’re a master, and to 4 if you’re legendary.

Miraculous Spell
Level 19

You’re exalted by your deity and gain truly incredible spells. You gain a single 10th-level spell slot and can prepare a spell in that slot using divine spellcasting. You don’t gain more 10th-level spells as you level up, though you can take the Maker of Miracles feat to gain a second slot.

Deadly Simplicity
Level 1 Cleric

Prerequisites: deity with a simple favored weapon, trained with your deity’s favored weapon

Your deity’s weapon is especially powerful in your hands. When you are wielding your deity’s favored weapon, increase the damage die size of that weapon by one step.

If your deity’s favored weapon is an unarmed attack (such as a fist, if you worship Irori) and its damage die is smaller than d6, instead increase its damage die size to d6.

Domain Initiate
Level 1 Cleric

Your deity bestows a special spell related to their powers. Select one domain—a subject of particular interest to you within your religion—from your deity’s list. You gain an initial domain spell for that domain, a spell unique to the domain and not available to other clerics. Each domain’s theme and domain spells appear in Table 8–2: Domains on page 441.

Domain spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to pray to your deity or do service toward their causes.

Focus spells are automatically heightened to half your level rounded up. Focus spells don’t require spell slots, nor can you cast them using spell slots. Certain feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 Focus Points. The full rules for focus spells appear on page 300.

Special You can select this feat multiple times, selecting a different domain each time and gaining its domain spell.

Harming Hands
Level 1 Cleric

Prerequisites: harmful font

The mordant power of your negative energy grows. When you cast harm, you roll d10s instead of d8s.

Healing Hands
Level 1 Cleric

Prerequisites: healing font

Your positive energy is even more vibrant and restorative. When you cast heal, you roll d10s instead of d8s.

Holy Castigation
Level 1 Cleric

Prerequisites: good alignment

You combine holy energy with positive energy to damage demons, devils, and their evil ilk. Heal spells you cast damage fiends as though they were undead.

Reach Spell
Level 1 Concentrate Metamagic Cleric

You can extend the range of your spells. If the next action you use is to Cast a Spell that has a range, increase that spell’s range by 30 feet. As is standard for increasing spell ranges, if the spell normally has a range of touch, you extend its range to 30 feet.