level: 9
type: ability

Found 22 matches

Combat Flexiblility
Level 9

Through your experience in battle, you can prepare your tactics to suit different situations. When you make your daily preparations, you gain one fighter feat of 8th level or lower that you don’t already have. You can use that feat until your next daily preparations. You must meet all of the feat’s other prerequisites.

Juggernaut
Level 9

Your body is accustomed to physical hardship and resistant to ailments. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.

Metal Strikes
Level 9

You can adjust your body to make unarmed attacks infused with the mystic energy of rare metals. Your unarmed attacks are treated as cold iron and silver. This allows you to deal more damage to a variety of supernatural creatures, such as demons, devils, and fey.

Monk Expertise
Level 9

Your proficiency rank for your monk class DC increases to expert. If you have ki spells, your proficiency rank for spell attacks and spell DCs with the tradition of magic you use for your ki spells increases to expert.

Nature's Edge
Level 9

You always find the weak points in your foes’ defenses when they’re on unfavorable terrain. Enemies are flat-footed to you if they’re in natural difficult terrain, on natural uneven ground, or in difficult terrain resulting from a snare.

Ranger Expertise
Level 9

You’ve practiced your techniques to make them harder to resist. Your proficiency rank for your ranger class DC increases to expert.

Debilitating Strike
Level 9

When taking advantage of an opening, you both hinder and harm your foe. You gain the Debilitating Strike free action.

Great Fortitude
Level 9

Your physique is incredibly hardy. Your proficiency rank for Fortitude saves increases to expert.

Rogue Expertise
Level 9

Your techniques are now harder to resist. Your proficiency rank for your rogue class DC increases to expert.

Debilitating Strike
Level 9 Rogue

Trigger: Your Strike hits a flat-footed creature and deals damage.

You apply one of the following debilitations, which lasts until the end of your next turn.

Debilitation The target takes a –10-foot status penalty to its Speeds.

Debilitation The target becomes enfeebled 1.