level: 7
type: ability

Found 36 matches

Bizarre Magic
Level 7 General Skill

Prerequisites: master in Occultism

You can draw upon strange variations in your spellcasting,
whether or not you can cast occult spells. The DCs to Recognize
Spells
you cast and Identify Magic you use increase by 5.

Foil Senses
Level 7 General Skill

Prerequisites: master in Stealth

You are adept at foiling creatures’ special senses and cautious
enough to safeguard against them at all times. Whenever you
use the Avoid Notice, Hide, or Sneak actions, you are always
considered to be taking precautions against special senses
(see the Detecting with Other Senses sidebar on page 465).

Impeccable Crafting
Level 7 General Skill

Prerequisites: master in Crafting, Specialty Crafting

You craft flawless creations with great efficiency. Whenever you
roll a success at a Crafting check to make an item of the type you
chose with Specialty Crafting, you get a critical success instead.

Inventor
Level 7 Downtime General Skill

Prerequisites: master in Crafting

You are a genius at Crafting, easily able to determine how things
are made and create new inventions. You can spend downtime
to invent a common formula that you don’t know. This works
just like the Craft activity: you spend half the Price of the
formula up front, attempt a Crafting check, and on a success
either finish the formula by paying the difference or work for
longer to decrease the Price. The difference is that you spend
the additional time in research, design, and development, rather
than in creating an item. Once it’s complete, you add the new
formula you invented to your formula book.

Kip Up
Level 7 General Skill

Prerequisites: master in Acrobatics

You stand up. This movement doesn’t trigger reactions.

Planar Survival
Level 7 General Skill

Prerequisites: master in Survival

You can Subsist using Survival on different planes, even those
without resources or natural phenomena you normally need.
For instance, you can forage for food even if the plane lacks
food that could normally sustain you. A success on your check
to Subsist can also reduce the damage dealt by the plane, at the
GM’s discretion.

Quick Climb
Level 7 General Skill

Prerequisites: master in Athletics

When Climbing, you move 5 more feet on a success and 10 more
feet on a critical success, to a maximum of your Speed.
If you’re legendary in Athletics, you gain a climb Speed
equal to your Speed.

Quick Recognition
Level 7 General Skill

Prerequisites: master in Arcana, Nature, Occultism, or Religion; Recognize Spell

You Recognize Spells swiftly. Once per round, you can Recognize
a Spell
using a skill in which you’re a master as a free action.

Quick Swim
Level 7 General Skill

Prerequisites: master in Athletics

You Swim 5 feet farther on a success and 10 feet farther on a
critical success, to a maximum of your Speed. If you’re legendary
in Athletics, you gain a swim Speed equal to your Speed.