- Acute Vision or darkvision [1]
- Flurry of Blows [1]
- Ki Strike [1]
- Maestro Muse [1]
- Monster Hunter [1]
- Polymath Muse [1]
- Strength 16, expert in Intimidation [1]
- a familiar [3]
- bloodline that grants arcane spells [1]
- expert in Acrobatics [1]
- expert in Arcana, Nature, Occultism, or Religion [1]
- expert in Athletics [2]
- expert in Crafting [1]
- expert in Deception [2]
- expert in Diplomacy [1]
- expert in Intimidation [1]
- expert in Lore [1]
- expert in Medicine [3]
- expert in Nature [1]
- expert in Society, Courtly Graces [1]
- expert in Stealth [1]
- expert in Thievery [1]
- expert in a skill with the Recall Knowledge action, Assurance in that skill [1]
- harmful font or healing font, deity that allows clerics to have both fonts [1]
- scoundrel racket [1]
- tenets of good [3]
- thief racket [1]
Found 87 matches
Level 2 Alchemist
Repeated exposure to toxic reagents has fortified your body against poisons of all kinds. You gain poison resistance equal to half your level, and you gain a +1 status bonus to saving throws against poisons.
Level 2 Alchemist Additive 1
Trigger: You use Quick Alchemy to craft an alchemical bomb with a level at least 1 lower than your advanced alchemy level.
You cause the bomb to create a cloud of thick smoke, in addition to its normal effects. When thrown, the bomb creates a cloud of smoke in a 10-foot-radius burst. You choose which corner of the target’s space (or the space in which the bomb lands) the cloud is centered on. Creatures within that area have the concealed condition, and all other creatures are concealed to them. The smoke lasts for 1 minute or until dissipated by a strong wind.
Level 2 Barbarian
Prerequisites: Acute Vision or darkvision
When you Rage, your sense of smell improves. You gain imprecise scent with a range of 30 feet.
Level 2 Barbarian Rage
Desperate to finish the fight, you pour all your rage into one final blow. Make a Strike. If it hits, you gain a circumstance bonus to damage equal to the number of rounds remaining in your Rage (maximum 10). After this Strike, your Rage immediately ends, and you are fatigued until you rest for at least 10 minutes.
Level 2 Barbarian
You can enter a second rage, but afterward you need to catch your breath. You can Rage without waiting for 1 minute after the previous Rage (or 1 round, with quick rage), but when you end this second Rage, you’re fatigued until you rest for 10 minutes.
Level 2 Concentrate Barbarian Rage
You concentrate on your rage, overcoming fear and fighting back sickness. Reduce your frightened condition value by 1, and attempt a Fortitude save to recover from the sickened condition as if you had spent an action retching; you reduce your sickened condition value by 1 on a failure (but not on a critical failure), by 2 on a success, or by 3 on a critical success.
Level 2
At 2nd level and every 2 levels thereafter, you gain a skill feat. Skill feats can be found in Chapter 5 and have the skill trait. You must be trained or better in the corresponding skill to select skill feat.
Level 2 Bard
Study broadens your range of simple spells. Add two additional cantrips from your spell list to your repertoire.
Level 2 Bard
Prerequisites: Polymath Muse
You keep a book of occult spells, similar to a wizard's spell-book, and can use its spells to supplement your spell repertoire. Add all the spells in your repertoire to this book for free. You can use the Occultism skill to Learn Spells and add them to your spell-book by paying the appropriate cost, similar to a wizard.
During your daily preparations, choose any one spell from your book of occult spells. If that spell is already in your spell repertoire, you can treat it as an additional signature spell that day. If it isn't in your repertoire, treat it as though it were until your next daily preparations.