level: 2
type: ability

Found 87 matches

Quick Action
Level 2 Ranger

You draw your weapon and attack with the same motion. You Interact to draw a weapon, then Strike with that weapon.

Wild Empathy
Level 2 Ranger

You have a connection to the creatures of the natural world that allows you to communicate with them on a rudimentary level. You can use Diplomacy to _Make an Impression on animals and to make very simple Requests of them. In most cases, wild animals will give you time to make your case.

Skill Increases
Level 2

You gain more skill increases than members of other classes. At 2nd level and every level thereafter, you gain a skill increase. You can use this increase to either become trained in one skill you’re untrained in, or to become an expert in one skill in which you’re already trained.

At 7th level, you can use skill increases to become a master in a skill in which you’re already an expert, and at 15th level, you can use them to become legendary in a skill in which you’re already a master.

Distracting Feint
Level 2 Rogue

Prerequisites: scoundrel racket

Your Feints are far more distracting than normal, drawing your foes’ attention and allowing you and your allies to take greater advantage. While a creature is flat-footed by your Feint, it also takes a –2 circumstance penalty to Perception checks and Reflex saves.

Minor Magic
Level 2 Rogue

You’ve dabbled in a variety of tricks, gaining minor magical abilities from a particular tradition. Choose arcane, divine, occult, or primal magic, and gain two cantrips from the common cantrips available to that tradition.

Mobility
Level 2 Rogue

You move in a way that denies your enemies the opportunity to retaliate. When you take a Stride action to move half your Speed or less, that movement does not trigger reactions. You can use Mobility when Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.

Quick Draw
Level 2 Rogue

You draw your weapon and attack with the same motion. You Interact to draw a weapon, then Strike with that weapon.

Unbalancing Blow
Level 2 Rogue

Prerequisites: thief racket

Interweaving your most powerful attacks in a graceful flow, you temporarily unbalance your foes. Whenever your Strike is a critical hit and deals damage, the target is flat-footed against your attacks until the end of your next turn.

Skill Feats
Level 2

At 2nd level and every 2 levels thereafter, you gain a skill feat. Skill feats appear in Chapter 5 and have the skill trait. You must be trained or better in the corresponding skill to select a skill feat.

Sorcerer Feats
Level 2

At 2nd level and every even-numbered level, you gain a sorcerer class feat. These begin on page 198.