Inspire Competence
Level 2
Bard
Prerequisites: Maestro Muse
You learn the "Inspire Competence" composition cantrip, which aid's your allies' skills.
Loremaster's Etude
Level 2
Bard
Fortune
You magically unlock memories, making them easier to recall. You learn the "Loremaster's etude" composition spell. Increase the number of Focus Points in your focus pool by 1.
Multifarious Muse
Level 2
Bard
Your muse doesn't fall into a single label. Choose a type of muse other than that of your own. You gain a 1st-level feat that requires that muse, and your muse is now also a muse of that type, allowing you to take feats with the other muse as a prerequisite. You don't gain any of the other effects of the muse you chose.
Special: You can take this feat multiple times. Each time you do, you must choose a different type of must other than that of your own.
Skill Feats
Level 2
At 2nd level and every 2 levels thereafter, you gain a skill feat. You must be trained or better in the corresponding skill to select a skill feat.
Divine Grace
Level 2
Champion
Trigger: You attempt a save against a spell, before you roll.
You call upon your deity’s grace, gaining a +2 circumstance bonus to the save.
Dragonslayer Oath
Level 2
Champion
Oath
Prerequisites: tenets of good
You’ve sworn to slay evil dragons. Add the following tenet to your code after the others: “You must slay evil dragons you encounter as long as you have a reasonable chance of success.”
Your Retributive Strike gains a +4 circumstance bonus to damage against an evil dragon, or +6 if you have master proficiency with the weapon you used. Your Glimpse of Redemption’s resistance against damage from an evil dragon is 7 + your level. If you use Liberating Step triggered by an evil dragon, your ally gains a +4 circumstance bonus to checks granted by your Liberating Step, and the ally can Step twice afterward.
You don’t consider evil dragons to be legitimate authorities, even in nations they rule.
Fiendsbane Oath
Level 2
Champion
Oath
Prerequisites: tenets of good
You’ve sworn an oath to banish the corruption of fiends to the dark planes they call home. Add the following tenet to your champion’s code after the other tenets: “You must banish or slay fiends you come across as long as you have a reasonable chance of success; in the incredibly unlikely event you find a good fiend, you don’t have to banish or kill it.”
Your Retributive Strike gains a +4 circumstance bonus to damage against a fiend, or a +6 circumstance bonus if you have master proficiency with the weapon you used. Your Glimpse of Redemption’s resistance against damage from a fiend is 7 + your level. If you use
Liberating Step triggered by a fiend, your ally gains a +4 circumstance bonus to checks granted by your Liberating Step, and the ally can Step twice afterward.
You don’t consider fiends to be legitimate authorities, even in nations ruled by fiends.
Shining Oath
Level 2
Champion
Oath
Prerequisites: tenets of good
You’ve sworn an oath to put the undead to rest. Add the following tenet to your champion’s code after the other tenets: “You must end the existence of undead you encounter as long as you have a reasonable chance of success; in the unlikely event you find a good undead, you can try to work out a more peaceful way to help it recover from its undead state rather than destroying it in combat, such as helping it complete its unfinished business and find peace.”
Your Retributive Strike gains a +4 circumstance bonus to damage against an undead, or +6 if you have master proficiency with the weapon you used. Your Glimpse of Redemption’s resistance against damage from an undead is 7 + your level. If you use Liberating Step triggered by an undead, your ally gains a +4 circumstance bonus to checks granted by your Liberating Step, and the ally can Step twice afterward.
You don’t consider undead to be legitimate authorities, even in nations ruled by undead.
Cleric Feats
Level 2
At 2nd level and every 2 levels thereafter, you gain a cleric class feat. These begin on page 121.
Skill Feats
Level 2
At 2nd level and every 2 levels thereafter, you gain a skill feat. Skill feats can be found in Chapter 5 and have the skill trait. You must be trained or better in the corresponding skill to select a skill feat.