- Bloodline Focus [1]
- Camouflage [1]
- Crossblooded Evolution [1]
- Domain Focus [1]
- Enigma Muse, Legendary in Occultism [1]
- Form Control, Strength 18 [1]
- Maestro Muse [1]
- Meditative Focus [1]
- Mercy [1]
- Swift Banishment [1]
- Trained in Arcana, Nature, or Religion, Esoteric Polymath. [1]
- Wild Focus [1]
- Wind Caller [1]
- hunter’s edge, masterful hunter [1]
- ki spells [1]
- legendary in Acrobatics, Quick Squeeze [1]
- masterful hunter, Animal Companion [1]
- tenets of good [1]
Found 34 matches
Level 18 Concentrate Metamagic Cleric
When you pull forth positive or negative energy, you also create a smaller pocket of that energy. If the next action you use is to cast a 2-action harm or heal to heal or damage a single creature, choose one additional creature adjacent to either you or the target. Target that creature with a 1-action version of the same spell. This spell is the same level as the 2-action harm or heal you cast and doesn’t cost another spell slot.
Level 18 Cleric
Prerequisites: Swift Banishment
You easily banish creatures with your weapon. You can use Swift Banishment as long as you have a spell slot of 5th level or higher remaining, even if you don’t have banishment prepared. You must sacrifice a prepared spell of 5th level or higher, and the banishment effect you create is heightened to the level of that spell. Your weapon serves as the special material component of banishment, causing the target to take the –2 penalty to its save against any banishment you cast using Swift Banishment.
Level 18 Druid
Prerequisites: Wind Caller
You can invoke nature’s fury upon your foes. You gain the storm lord order spell. Increase the number of Focus Points in your focus pool by 1.
Level 18 Druid
Prerequisites: Form Control, Strength 18
Thanks to magic and muscle memory, you can stay in your alternate forms indefinitely; you may have even forgotten your original form. When you use Form Control, instead of lasting 1 hour, wild shape is permanent until you Dismiss it.
Level 18 Druid
Prerequisites: Wild Focus
Your reservoir of Focus Points is a deep wellspring. If you have spent at least 3 Focus Points since the last time you Refocused, you recover 3 Focus Points when you Refocus instead of 1.
Level 18 Open Flourish Fighter
You fire a volley at all foes in an area. Make one Strike with a –2 penalty against each enemy within a 10-foot-radius burst centered at or beyond your weapon’s volley range. Roll the damage only once for all targets.
Each attack counts toward your multiple attack penalty, but do not increase your penalty until you have made all your attacks.
Level 18 Fighter
The wounds you inflict are grievous. When you Strike with a weapon or unarmed attack for which you have legendary proficiency, you critically succeed if you roll a 19 on the die as long as that result is a success. This has no effect on a 19 if the result would be a failure.
Level 18 Monk
Your body hardens as you combine your attacks, making your finishing blows more damaging. Your unarmed attacks gain the forceful trait. Any that already had this trait instead increase their weapon damage dice by one step.
Level 18 Monk
Prerequisites: ki spells
You transmute your body into an ethereal form. You gain the empty body ki spell. Increase the number of FocusPoints in your focus pool by 1.
Level 18 Monk
Prerequisites: Meditative Focus
When you clear your mind, your focus comes flowing back in a powerful rush. If you have spent at least 3 Focus Points since the last time you Refocused, you recover 3 Focus Points when you Refocus instead of 1.