level: 16
type: ability

Found 38 matches

Master of Many Styles
Level 16 Monk

Prerequisites: Stance Savant

You move between stances in an unceasing dance. You use an action with the stance trait.

Quivering Palm
Level 16 Monk

Prerequisites: ki spells

Your strikes can kill foes. You gain the quivering palm ki spell. Increase the number of Focus Points in your focus pool by 1.

Shattering Strike
Level 16 Monk

The force of your considered blow shatters objects and defenses alike. Make an unarmed Strike. It bypasses the target’s resistances. If the target has Hardness, the Strike treats the Hardness as if it were half its value.

Greater Distracting Shot
Level 16 Ranger

Prerequisites: Distracting Shot

Even a single missile can throw off your enemy’s balance, and more powerful attacks leave it flustered for longer. If you hit your hunted prey with a ranged weapon, it’s flat-footed until the start of your next turn. If you critically hit your prey or hit it twice on the same turn with a ranged weapon, it’s flat-footed until the end of your next turn instead.

Improved Twin Riposte
Level 16 Ranger

At the start of each of your turns, you gain an additional reaction that you can use only to perform a Twin Riposte against your hunted prey. You can use this extra reaction even if you are not benefiting from Twin Parry.

Legendary Monster Hunter
Level 16 Ranger

Prerequisites: legendary in Nature, Master Monster Hunter

Your knowledge of monsters is so incredible that it reveals glaring flaws in your prey. Your bonus from Monster Hunter (and the bonus from Monster Warden if you have it) increases from +1 to +2 for you and any allies who benefit.

Specialized Companion
Level 16 Ranger

Prerequisites: Incredible Companion

Your animal companion has become cunning enough to become specialized. Your animal companion gains one specialization of your choice. (See the Animal Companion section on page 214.)

Ubiquitous Snares
Level 16 Ranger

Prerequisites: Snare Specialist

You can prepare a seemingly impossible number of snares in advance, and you’re ready to spring them on unsuspecting foes. Double the number of prepared snares from Snare Specialist.

Blank Slate
Level 16 Rogue

Prerequisites: legendary in Deception

Your deceptions confound even the most powerful mortal divinations. Detection, revelation, and scrying effects pass right over you, your possessions, and your auras, detecting nothing unless the detecting effect has a counteract level of 20 or higher. For example, detect magic would still detect other magic in the area but not any magic on you, true seeing wouldn’t reveal you, locate or scrying wouldn’t find you, and so on.

Cloud Step
Level 16 Rogue

Prerequisites: legendary in Acrobatics

Using fantastic acrobatic skill, you can walk for brief stretches across insubstantial surfaces. When you Stride, you can move across water, air, and solid surfaces that can hold only limited weight as if they were normal ground. If you Stride over a trap with a weight-sensitive pressure plate, you don’t trigger it. At the end of your turn, you sink, fall, break fragile surfaces, or trigger traps as normal for your current location.