You’ve discovered medical breakthroughs or techniques that
achieve miraculous results. Once per day for each target, you can
spend 1 hour treating that target and attempt a Medicine check
to remove a disease or the blinded, deafened, doomed, or drained
condition. Use the DC of the disease or of the spell or effect that
created the condition. If the effect’s source is an artifact, above
20th level, or similarly powerful, increase the DC by 10.
You can negotiate incredibly quickly in adverse situations. You
attempt to Make an Impression and then Request your opponent
cease their current activity and engage in negotiations. You
take a –5 penalty to your Diplomacy check. The GM sets the
DC of the Request based on the circumstances—it’s generally
at least a very hard DC of the creature’s level. Some creatures
might simply refuse, and even those who agree to parley might
ultimately find your arguments lacking and return to violence.
Prerequisites: legendary in Performance, Virtuosic Performer
Your fame has spread throughout the lands. NPCs who succeed
at a DC 10 Society check to Recall Knowledge have heard of you
and usually have an attitude toward you one step better than
normal, depending on your reputation and the NPC’s disposition.
For instance, if you’re well-known for cruel and demanding
behavior, creatures might be intimidated by you, rather than be
friendly toward you. When you Earn Income with Performance,
you attract higher-level audiences than your location would
allow, as audiences flock to see you. For instance, rulers and
angels might travel to your small tower in the woods to hear
you perform. Typically, this increases the audiences available by
2 levels or more, determined by the GM.
Your fame has spread throughout the lands (for instance, if
you have Warfare Lore, you might be a legendary general or
tactician). This works as Legendary Performer above, except
you gain higher-level jobs when you Earn Income with Lore.
You’re always sneaking unless you choose to be seen, even
when there’s nowhere to hide. You can Hide and Sneak even
without cover or being concealed. When you employ an
exploration tactic other than Avoiding Notice, you also gain
the benefits of Avoiding Notice unless you choose not to. See
page 479 for more information about exploration tactics.
Your ability to Steal defies belief. You can attempt to Steal
something that is actively wielded or that would be extremely
noticeable or time consuming to remove (like worn shoes or
armor). You must do so slowly and carefully, spending at least 1
minute (and significantly longer for items that are normally time
consuming to remove, like armor). Throughout this duration you
must have some means of staying hidden, such as the cover of
darkness or a bustling crowd. You take a –5 penalty to your Thievery check. Even if you succeed, if the item is extremely
prominent—like a suit of full plate armor—onlookers will quickly
notice it’s gone after you steal it.
Scare to Death
Level 15EmotionDeathFearIncapacitationGeneralSkill
Prerequisites: legendary in Intimidation
You can frighten foes so much, they might die. Attempt an Intimidation check against the Will DC of a living creature within
30 feet of you that you sense or observe and who can sense or
observe you. If the target can’t hear you or doesn’t understand
the language you are speaking, you take a –4 circumstance
penalty. The creature is temporarily immune for 1 minute.
Critical Success The target must succeed at a Fortitude save
against your Intimidation DC or die. If the target succeeds
at its save, it becomes frightened 2 and is fleeing for 1
round; it suffers no effect on a critical success.
You’ve started to make a meaningful connection about the
common underpinnings of the four traditions of magic and
magical essences, allowing you to understand them all through
an arcane lens. Whenever you use an action or a skill feat that
requires a Nature, Occultism, or Religion check, depending on
the magic tradition, you can use Arcana instead. If you would
normally take a penalty or have a higher DC for using Arcana
on other magic (such as when using Identify Magic), you no
longer do so.