You distract your opponent with a few choice words or a rude gesture. Choose a target within 30 feet. It’s flat-footed against your attacks until the end of your next turn. Depending on the way you describe your distraction, this action gains either the auditory or visual trait.
When you hit hard enough, you leave an opening so your ally can jump in on the action. Whenever you critically hit a flat-footed opponent with a melee attack and deal damage, the target triggers an Attack of Opportunity reaction from one ally of your choice who has that reaction, as if the enemy had used a manipulate action.
When you look for foes, you catch the slightest of cues. Even though you failed at the triggering check, you automatically sense any undetected creatures in the area where you’re Seeking, making them merely hidden to you.
Prerequisites: dispel magic in your spell repertoire
You weave dispelling energy into a spell, sending both effects at a foe. If your next action is to cast a single-target spell against a creature, and you either hit the foe with the spell attack roll or the foe fails its saving throw, you can cast dispel magic on the foe as a free action, expending a spell slot as normal and targeting one spell effect affecting the foe.
When you successfully use Counterspell to counteract a spell that affects targeted creatures or an area, you can turn that spell’s effect back on its caster. When reflected, the spell affects only the original caster, even if it’s an area spell or it would normally affect more than one creature. The original caster can attempt a save and use other defenses against the reflected spell as normal.
Your connection to your bonded item increases your focus pool.
If you have spent at least 2 Focus Points since the last time
you Refocused and your bonded item is in your possession, you
recover 2 Focus Points when you Refocus instead of 1.
When you successfully use Counterspell to counteract a spell
that affects targeted creatures or an area, you can turn that spell’s
effect back on its caster. When reflected, the spell affects only
the original caster, even if it’s an area spell or it would normally
affect more than one creature. The original caster can attempt a
save and use other defenses against the reflected spell as normal.
When you draw upon your bonded item, you can leave a bit of
energy within it for later use. You can use Drain Bonded Item
one additional time per day, but only to cast a spell 2 or more
levels lower than your highest-level spell.