- Animal Companion [1]
- Calculated Splash [1]
- Debilitating Strike [1]
- Holy Castigation [1]
- Knockdown [1]
- Mature Animal Companion [2]
- Polymath Muse [1]
- Powerful Alchemy [1]
- Wild Shape [1]
- bloodline spell [1]
- champion’s reaction, divine ally (shield), tenets of good, Shield Warden [1]
- devotion spells [1]
- devotion spells, tenets of good [1]
- divine ally (blade) [1]
- divine ally (steed), Loyal Warhorse [1]
- expert in Crafting [1]
- expert in your deity’s favored weapon [1]
- harmful font, Command Undead, evil alignment [1]
- healing font, good alignment [1]
- ki spells [1]
- leaf order or Wild Shape [1]
- master in Stealth [3]
- ruffian racket, Debilitating Strike [1]
- scoundrel racket, Debilitating Strike [1]
- thief racket, Debilitating Strike [1]
- trained in Athletics [1]
Found 52 matches
Level 10 Druid
Prerequisites: Animal Companion
You and your animal companion fight in tandem, distracting your foes and keeping them off balance. Whenever you and your animal companion are adjacent to the same foe, you are both flanking that foe with each other, regardless of your actual positions.
Level 10 Fighter
Your graceful moves with agile weapons are beyond compare. Your multiple attack penalty with agile weapons and agile unarmed attacks becomes –3 for your second attack and –6 for subsequent attacks (rather than –4 and –8).
Level 10 Fighter Press
Even when you don’t hit squarely, you can still score a glancing blow. Make a melee Strike. It gains the following failure effect.
Failure Your attack deals any damage it would have dealt on a hit, excluding all damage dice. (This removes damage dice from weapon runes, spells, and special abilities, in addition to weapon damage dice.)
Level 10 Fighter
You are particularly swift at punishing foes who leave you openings. At the start of each of your turns when you regain your actions, you gain an additional reaction that can be used only to make an Attack of Opportunity.
Level 10 Flourish Fighter
Aiming for a weak point, you impede your foe with a precise shot. Make a ranged weapon Strike. If it hits and deals damage, the target is slowed 1 until the end of its next turn.
Level 10 Fighter Press
Prerequisites: trained in Athletics
After your initial attack redirects your foe’s defenses, your follow-up wrests their weapon from their grasp. Make a melee Strike with the required weapon. In addition to its other effects, this Strike gains the success and critical success effects of the Disarm action. The Strike also has the following failure effect.
Failure The target is flat-footed until the end of your current turn.
Level 10 Fighter Stance
The slightest distraction can provoke your wrath, and you’re prepared to foil enemies’ actions. As long as you are in this stance, you can use Attack of Opportunity when a creature within your reach uses a concentrate action, in addition to manipulate and move actions. Furthermore, you disrupt a triggering concentrate or manipulate action if your Strike hits (not only if it’s a critical hit).
Level 10 Fighter
Fear makes your foes weak and more vulnerable to your attacks. You gain a circumstance bonus to damage rolls for Strikes against frightened creatures. The bonus is equal to double the target’s frightened value.
If you have master proficiency in Intimidation, increase the bonus to triple the target’s frightened value.
Level 10 Fighter
Prerequisites: Knockdown
You can dash your foe to the ground with a single blow. When you use Knockdown, instead of making a Strike followed by a Trip, you can attempt a single Strike. If you do and your Strike hits, you also apply the critical success effect of a Trip. If you used a two-handed melee weapon for the Strike, you can use the weapon’s damage die size instead of the regular die size for the damage from a critical Trip.
Level 10 Fighter
Trigger: An opponent casting a spell that targets you critically fails a spell attack roll against your AC.
You reflect the spell back against the triggering opponent. Make a ranged attack against the triggering creature using your highest proficiency with a ranged weapon. If you can cast spells, you can make a spell attack roll instead. If you succeed, your opponent takes the effects of a successful spell attack roll for their own spell (or the effects of a critical success if your attack roll was a critical success).