level: 1
prerequisites: trained in Nature
type: ability

Found 2 matches

Natural Medicine
Level 1 General Skill

Prerequisites: trained in Nature

You can apply natural cures to heal your allies. You can use
Nature instead of Medicine to Treat Wounds. If you’re in the
wilderness, you might have easier access to fresh ingredients,
allowing you to gain a +2 circumstance bonus to your check to
Treat Wounds using Nature, subject to the GM’s determination.

Train Animal
Level 1 Manipulate Downtime General Skill

Prerequisites: trained in Nature

You spend time teaching an animal to do a certain action. You
can either select a basic action the animal already knows how to
do (typically those listed in the Command an Animal action on
page 249) or attempt to teach the animal a new basic action. The
GM determines the DC of any check required and the amount
of time the training takes (usually at least a week). It’s usually
impossible to teach an animal a trick that uses critical thinking.
If you’re expert, master, or legendary in Nature, you might be
able to train more unusual creatures, at the GM’s discretion.

Success The animal learns the action. If it was an action the
animal already knew, you can Command the Animal to take
that action without attempting a Nature check. If it was a
new basic action, add that action to the actions the animal
can take when Commanded, but you must still roll.

Failure The animal doesn’t learn the trick.