level: 1
type: ability

Found 190 matches

Fleet
Level 1 General

You move more quickly on foot. Your Speed increases by 5 feet.

Group Impression
Level 1 General Skill

Prerequisites: trained in Diplomacy

When you Make an Impression, you can compare your
Diplomacy check result to the Will DCs of two targets instead
of one. It’s possible to get a different degree of success for
each target. The number of targets increases to four if you’re
an expert, 10 if you’re a master, and 25 if you’re legendary.

Hefty Hauler
Level 1 General Skill

Prerequisites: trained in Athletics

You can carry more than your frame implies. Increase your
maximum and encumbered Bulk limits by 2.

Hobnobber
Level 1 General Skill

Prerequisites: trained in Diplomacy

You are skilled at learning information through conversation.
The Gather Information exploration activity takes you half as
long as normal (typically reducing the time to 1 hour). If you’re a
master in Diplomacy and you Gather Information at the normal
speed, when you attempt to do so and roll a critical failure, you
get a failure instead. There is still no guarantee that a rumor you
learn with Gather Information is accurate.

Impressive Performance
Level 1 General Skill

Prerequisites: trained in Performance

Your performances inspire admiration and win you fans. You can
Make an Impression using Performance instead of Diplomacy

Incredible Initiative
Level 1 General

You react more quickly than others can. You gain a +2
circumstance bonus to initiative rolls.

Intimidating Glare
Level 1 General Skill

Prerequisites: trained in Intimidation

You can Demoralize with a mere glare. When you do, Demoralize
loses the auditory trait and gains the visual trait, and you don’t
take a penalty if the creature doesn’t understand your language.

Lengthy Diversion
Level 1 General Skill

Prerequisites: trained in Deception

When you critically succeed to Create a Diversion, you continue
to remain hidden after the end of your turn. This effect lasts for
an amount of time that depends on the diversion and situation,
as determined by the GM (minimum 1 additional round).

Lie to Me
Level 1 General Skill

Prerequisites: trained in Deception

You can use Deception to weave traps to trip up anyone trying
to deceive you. If you can engage in conversation with someone
trying to Lie to you, use your Deception DC if it is higher than
your Perception DC to determine whether they succeed. This
doesn’t apply if you don’t have a back-and-forth dialogue, such
as when someone attempts to Lie during a long speech.

Multilingual
Level 1 General Skill

Prerequisites: trained in Socie

You easily pick up new languages. You learn two new languages,
chosen from common languages, uncommon languages, and
any others you have access to. You learn an additional language
if you are or become a master in Society and again if you are or
become legendary.

Special You can select this feat multiple times. Each time,
you learn additional languages.