Lucky Break
fortune
divination
Uncommon
Cleric
Type: Focus
Level: 4
Traditions: None
Action: reaction
Cost: None
requirements: None
Trigger: You fail (but don't critically fail) a saving throw.
Components: verbal
Range: None
Perfected Form
fortune
Uncommon
Abjuration
Cleric
Type: Focus
Level: 4
Traditions: None
Action: reaction
Cost: None
requirements: None
Trigger: You fail a saving throw against a morph, petrification, or polymorph effect.
Components: somatic
Range: None
Retributive Pain
mental
nonlethal
Uncommon
Abjuration
Cleric
Type: Focus
Level: 4
Traditions: None
Action: reaction
Cost: None
requirements: None
Trigger: A creature in range damages you.
Components: somatic
Range: 30 feet
Tempt Fate
fortune
divination
Uncommon
Cleric
Type: Focus
Level: 4
Traditions: None
Action: reaction
Cost: None
requirements: None
Trigger: You or an ally within range attempts a saving throw
Components: somatic
Range: 120 feet
Unity
fortune
Uncommon
Abjuration
Cleric
Type: Focus
Level: 4
Traditions: None
Action: reaction
Cost: None
requirements: None
Trigger: You and 1 or more allies within range are targeted by a spell or ability that allows a saving throw.
Components: verbal
Range: 30 feet
Zeal for Battle
fortune
mental
Emotion
Uncommon
Enchantment
Cleric
Type: Focus
Level: 4
Traditions: None
Action: reaction
Cost: None
requirements: None
Trigger: You and at least 1 ally are about to roll initiative.
Components: verbal
Range: 10 feet
Arcane Countermeasure
sorcerer
Uncommon
Abjuration
Type: Focus
Level: 5
Traditions: None
Action: reaction
Cost: None
requirements: None
Trigger: A creature within range that you can see Casts a Spell.
Components: somatic
Range: 120 feet
Energy Absorption
wizard
Uncommon
Abjuration
Type: Focus
Level: 4
Traditions: None
Action: reaction
Cost: None
requirements: None
Trigger: An effect would deal acid, cold, electricity, or fire damage to you.
Components: verbal
Range: None
Life Siphon
wizard
Healing
Necromancy
Uncommon
Type: Focus
Level: 4
Traditions: None
Action: reaction
Cost: None
requirements: None
Trigger: You expend one of your wizard spell slots to cast a wizard spell of the necromancy school.
Components: verbal
Range: None
Air Bubble
Conjuration
Air
Type: Spell
Level: 1
Traditions: None
Action: reaction
Cost: None
requirements: None
Trigger: A creature within range enters an environment where it can't breathe.
Components: verbal
Range: 60 feet