Disperse into Air
Uncommon
Air
Cleric
polymorph
transmutation
Type: Focus
Level: 4
Traditions: None
Action: reaction
Cost: None
requirements: None
Trigger: You take damage from an enemy or a hazard.
Components: somatic
Range: None
Enduring Might
Uncommon
Abjuration
Cleric
Type: Focus
Level: 4
Traditions: None
Action: reaction
Cost: None
requirements: None
Trigger: An attack or effect would deal damage to you.
Components: somatic
Range: None
Flame Barrier
Uncommon
Abjuration
Cleric
Type: Focus
Level: 4
Traditions: None
Action: reaction
Cost: None
requirements: None
Trigger: An effect would deal fire damage to either you or an ally within range.
Components: verbal
Range: 30 feet
Know the Enemy
Uncommon
Cleric
divination
fortune
Type: Focus
Level: 4
Traditions: None
Action: reaction
Cost: None
requirements: None
Trigger: You roll initiative and can see a creature, you succeed at an attack roll against a creature, or a creature fails a saving throw against one of your spells.
Components: somatic
Range: None
Lucky Break
Uncommon
Cleric
divination
fortune
Type: Focus
Level: 4
Traditions: None
Action: reaction
Cost: None
requirements: None
Trigger: You fail (but don't critically fail) a saving throw.
Components: verbal
Range: None
Perfected Form
Uncommon
Abjuration
Cleric
fortune
Type: Focus
Level: 4
Traditions: None
Action: reaction
Cost: None
requirements: None
Trigger: You fail a saving throw against a morph, petrification, or polymorph effect.
Components: somatic
Range: None
Retributive Pain
Uncommon
Abjuration
Cleric
mental
nonlethal
Type: Focus
Level: 4
Traditions: None
Action: reaction
Cost: None
requirements: None
Trigger: A creature in range damages you.
Components: somatic
Range: 30 feet
Tempt Fate
Uncommon
Cleric
divination
fortune
Type: Focus
Level: 4
Traditions: None
Action: reaction
Cost: None
requirements: None
Trigger: You or an ally within range attempts a saving throw
Components: somatic
Range: 120 feet
Unity
Uncommon
Abjuration
Cleric
fortune
Type: Focus
Level: 4
Traditions: None
Action: reaction
Cost: None
requirements: None
Trigger: You and 1 or more allies within range are targeted by a spell or ability that allows a saving throw.
Components: verbal
Range: 30 feet
Zeal for Battle
Uncommon
Cleric
Emotion
Enchantment
fortune
mental
Type: Focus
Level: 4
Traditions: None
Action: reaction
Cost: None
requirements: None
Trigger: You and at least 1 ally are about to roll initiative.
Components: verbal
Range: 10 feet