Crane Flutter
Level 6
Monk
Prerequisites: Crane Stance
Trigger: You are targeted with a melee attack by an attacker you can see.
You interpose your arm between yourself and your opponent. Your circumstance bonus to AC from Crane Stance increases to +3 against the triggering attack. If the attack misses you, you can immediately make a crane wing Strike against the attacker at a –2 penalty, even if the attacker isn’t within your reach.
Stance Savant
Level 12
Monk
Trigger: You roll initiative.
You enter a stance without a thought. Use an action that has the stance trait.
Impossible Technique
Level 20
Fortune
Monk
Trigger: An enemy’s attack hits you or you fail a saving throw against an enemy’s ability.
You execute a maneuver that defies possibility. If the triggering effect was an enemy’s attack hitting you, the enemy rerolls the attack roll and uses the lower result. If the triggering effect was you failing a saving throw, you reroll the saving throw and use the higher result.
Twin Riposte
Level 10
Ranger
Trigger: A creature within your reach critically fails a Strike against you.
A clever parry with one weapon leaves your opponent open to an attack with the other weapon. Make a melee Strike or use a Disarm action against the triggering opponent.
Sense the Unseen
Level 14
Ranger
Trigger: You fail a check to Seek
When you look for foes, you can catch even the slightest cues, such as their minute movements or the shifting of air currents on your skin. Even though you failed at the triggering check, you automatically sense any undetected creatures in the area where you’re Seeking, making them merely hidden to you.
Nimble Dodge
Level 1
Rogue
Trigger: A creature targets you with an attack and you can see the attacker.
You deftly dodge out of the way, gaining a +2 circumstance bonus to AC against the triggering attack.
You're Next
Level 1
Mental
Emotion
Fear
Rogue
Prerequisites: trained in Intimidation
Trigger: You reduce an enemy to 0 hit points.
After downing a foe, you menacingly remind another foe that you’re coming after them next. Attempt an Intimidation check with a +2 circumstance bonus to Demoralize a single creature that you can see and that can see you. If you have legendary proficiency in Intimidation, you can use this as a free action with the same trigger.
Reactive Pursuit
Level 4
Rogue
Trigger: An adjacent foe moves away from you, and you can reach at least one space adjacent to the foe with a Stride action.
You keep pace with a retreating foe. You Stride, but you must end your movement adjacent to the triggering enemy. Your move does not trigger reactions from the triggering enemy. You can use Reactive Pursuit to Burrow, Climb, Fly, or Swim instead of Stride if you have the corresponding movement type.
Delay Trap
Level 8
Rogue
Trigger: A trap within your reach is triggered.
You can jam the workings of a trap to delay its effects. Attempt a Thievery check to Disable a Device on the trap; the DC to do so is increased by 5, and the effects are as follows.
Critical Success You prevent the trap from being triggered, or you delay the activation until the start or end of your next turn (your choice).
Success You prevent the trap from being triggered, or you delay the activation until the end of your next turn (whichever is worse for you; GM’s choice).
Failure No effect.
Critical Failure You’re flat-footed until the start of your next turn.
Opportune Backstab
Level 8
Rogue
Trigger: A creature within your melee reach is hit by a melee attack from one of your allies.
When your enemy is hit by your ally, you capitalize upon the distraction. Make a Strike against the triggering creature.