Swift Banishment
Level 14
Cleric
Trigger: You critically hit a creature that is not on its home plane.
The force of your blow sends your victim back to its home plane. You expend a banishment spell you have prepared, affecting the creature you critically hit without needing to cast the spell. The creature can attempt to resist the spell as normal.
Storm Retribution
Level 6
Druid
Prerequisites: storm order, tempest surge, order spell
Trigger: An opponent adjacent to you critically hits you with a melee weapon or melee unarmed attack.
You lash out, directing a burst of storming fury toward a creature that has harmed you. You cast tempest surge on the triggering opponent and push that creature, moving it 5 feet away from you if it fails its Reflex save, or 10 feet if it critically fails. This movement is forced movement.
Reactive Shield
Level 1
Fighter
Trigger: An enemy hits you with a melee Strike.
You can snap your shield into place just as you would take a blow, avoiding the hit at the last second. You immediately use the Raise a Shield action and gain your shield’s bonus to AC. The circumstance bonus from the shield applies to your AC when you’re determining the outcome of the triggering attack.
Guardian's deflection
Level 6
Fighter
Trigger: An ally within your melee reach is hit by an attack, you can see the attacker, and the ally gaining a +2 circumstance bonus to AC would turn the critical hit into a hit or the hit into a miss.
You use your weapon to deflect the attack against your ally, granting a +2 circumstance bonus to their Armor Class against the triggering attack. This turns the triggering critical hit into a hit, or the triggering hit into a miss.
Dueling Riposte
Level 8
Fighter
Prerequisites: Dueling Parry
Trigger: A creature within your reach critically fails a Strike against you.
You riposte against your flailing enemy. Make a melee Strike against or attempt to Disarm the triggering creature.
Mirror Shield
Level 10
Fighter
Trigger: An opponent casting a spell that targets you critically fails a spell attack roll against your AC.
You reflect the spell back against the triggering opponent. Make a ranged attack against the triggering creature using your highest proficiency with a ranged weapon. If you can cast spells, you can make a spell attack roll instead. If you succeed, your opponent takes the effects of a successful spell attack roll for their own spell (or the effects of a critical success if your attack roll was a critical success).
Twin Riposte
Level 10
Fighter
Trigger: A creature within your reach critically fails a Strike against you.
A clever parry with one weapon leaves your opponent open to an attack with the other weapon. Make a melee Strike or use a Disarm action against the triggering opponent.
Desperate Finisher
Level 14
Fighter
Trigger: You complete the last action on your turn, and your turn has not ended yet.
You throw everything into one last press. Use a single action that you know with the press trait as part of Desperate Finisher. You forgo the ability to use reactions until the start of your next turn.
Deflect Arrow
Level 4
Monk
Trigger: You are the target of a physical ranged attack.
You gain a +4 circumstance bonus to AC against the triggering attack. If the attack misses, you have deflected it. You cannot use this feat to deflect unusually massive ranged projectiles (such as boulders or ballista bolts).
Stand Still
Level 4
Monk
Trigger: A creature within your reach uses a move action or leaves a square during a move action it’s using.
You strike out when your foe tries to flee. Make a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a move action, you disrupt that action.