No Escape
Level 1
Barbarian
Rage
You keep pace with a retreating foe. Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed. You can use No Escape to Burrow, Climb, Fly, or Swim instead of Stride if you have the corresponding movement type.
Wounded Rage
Level 4
Barbarian
Trigger: You take damage and are capable of entering a rage.
You roar in pain, awakening the rage within you. You Rage.
Attack of Opportunity
Level 6
champion
Barbarian
Trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using.
You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.
Cleave
Level 6
Barbarian
Rage
Trigger: Your melee Strike kills a creature or knocks it unconscious, and another foe is adjacent to that creature.
You swing clear through one foe and into another. Make a melee Strike against the second foe.
Retributive Stike
Level 1
Champion
Prerequisites: Must be a Paladin
Trigger: An enemy damages your ally, and both are within 15 feet of you.
You protect your ally and strike your foe. The ally gains resistance to all damage against the triggering damage equal to 2+ your level. If the foe is within reach, make a melee Strike against it.
Glimpse of Redemption
Level 1
Champion
Prerequisites: Must be a Redeemer
Trigger: An enemy damages your ally, and both are within 15 feet of you.
Your hoe hesitates under the weight of sin as visions of redemption play in their minds eye. The foe must choose one of the following options:
- The ally is unharmed by the triggering damage.
- The ally gains resistance to all damage against the triggering damage equal to 2+ your level. After the damaging effect is applied, the enemy becomes enfeebled 2 until the end of its next turn.
Liberating Step
Level 1
Prerequisites: Must be a Liberator
Trigger: An enemy damages your ally, Grabs, or Grapples your ally, and both are within 15 feet of you.
You free an ally from restraint. If the trigger was an ally taking damage, the ally gains resistance to all damage against the triggering damage equal to 2+ your level. The ally can attempt to break free of effects grabbing, restraining, immobilizing, or paralyzing them. They either attempt a new save against one such effect that allows a save, or attempt to Escape from one effect as a free action. If they can move, the ally can Step as a free action, even if they didn't need to escape.
Divine Grace
Level 2
Champion
Trigger: You attempt a save against a spell, before you roll.
You call upon your deity’s grace, gaining a +2 circumstance bonus to the save.
Attack of Opportunity
Level 6
Champion
Trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using.
You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.
Shield of Reckoning
Level 10
Flourish
Champion
Prerequisites: champion’s reaction, divine ally (shield), tenets of good, Shield Warden
Trigger: A foe’s attack against an ally matches the trigger for both your Shield Block reaction and your champion’s reaction.
When you shield your ally against an attack, you call upon your power to protect your ally further. You use the Shield Block reaction to prevent damage to an ally and also use your champion’s reaction against the foe that attacked your ally.