action: 1
prerequisites: trained in Athletics
type: ability

Found 2 matches

Disarming Stance
Level 6 Fighter Stance

Prerequisites: trained in Athletics

You adopt a fencing stance that improves your control over your weapon. While you are in this stance, you gain a +1 circumstance bonus to Athletics checks to Disarm and a +2 circumstance bonus to your Reflex DC when defending against checks to Disarm you. In addition, you can attempt to Disarm creatures up to two sizes larger than you.

Disarming Twist
Level 10 Fighter Press

Prerequisites: trained in Athletics

After your initial attack redirects your foe’s defenses, your follow-up wrests their weapon from their grasp. Make a melee Strike with the required weapon. In addition to its other effects, this Strike gains the success and critical success effects of the Disarm action. The Strike also has the following failure effect.

Failure The target is flat-footed until the end of your current turn.