action: 1
type: ability

Found 109 matches

Tangled Forest Rake
Level 14 Monk

Prerequisites: Tangled Forest Stance

You reposition foes with raking attacks. Make a lashing branch Strike. If you hit and deal damage, you force the target to move 5 feet into a space within your reach. This follows the forced movement rules found on page 475.

Hunted Shot
Level 1 Flourish Ranger

You take two quick shots against the one you hunt. Make two Strikes against your prey with the required weapon. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply your multiple attack penalty to each Strike normally.

Twin Takedown
Level 1 Flourish Ranger

You swiftly attack your hunted prey with both weapons. Make two Strikes against your hunted prey, one with each of the required weapons. If both hit the same hunted prey, combine their damage for the purpose of its resistances and weaknesses. Apply your multiple attack penalty to each Strike normally.

Quick Action
Level 2 Ranger

You draw your weapon and attack with the same motion. You Interact to draw a weapon, then Strike with that weapon.

Running Reload
Level 4 Ranger

You can reload your weapon on the move. You Stride, Step, or Sneak, then Interact to reload.

Twin Parry
Level 4 Ranger

You can use two weapons to deflect attacks. You gain a +1 circumstance bonus to AC until the start of your next turn, or a +2 circumstance bonus if either weapon has the parry trait. You lose this circumstance bonus if you no longer meet this feat’s requirement.

Skirmish Strike
Level 6 Flourish Ranger

Your feet and weapon move in tandem. Either Step and then Strike, or Strike and then Step.

Deadly Aim
Level 8 Open Ranger

Prerequisites: weapon specialization

You aim for your prey’s weak spots, making your shot more challenging but dealing more damage if you hit. Make a ranged Strike against your hunted prey at a –2 penalty. You gain a +4 circumstance bonus to damage on that Strike. This bonus increases to +6 at 11th level and +8 at 15th level.

Warden's Boon
Level 8 Ranger

By pointing out vulnerabilities, you grant the benefits listed in Hunt Prey and your hunter’s edge benefit to an ally until the end of their next turn. Depending on whether you call out or use gestures, this action gains either the auditory or visual trait.

Second Sting
Level 12 Press Ranger

You read your prey’s movements and transform them into openings, so failures with one weapon set up glancing blows with the other. Make a melee Strike with one of the required weapons against your hunted prey. The Strike gains the following failure effect.

Failure You deal the damage the other required weapon would have dealt on a hit, excluding all damage dice. (This removes dice from weapon runes, spells, and special abilities, not just weapon damage dice.)