You can extend the range of your spells. If the next action you use is to Cast a Spell that has a range, increase that spell’s range by 30 feet. As is standard for increasing spell ranges, if the spell normally has a range of touch, you extend its range to 30 feet.
You manipulate the energy of your spell, causing it to affect a wider area. If the next action you use is to Cast a Spell that has an area of a burst, cone, or line and does not have a duration, increase the area of that spell. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet (a burst with a smaller radius is not affected). Add 5 feet to the length of a cone or line that is normally 15 feet long or smaller, and add 10 feet to the length of a larger cone or line.
You alter your spells to overcome resistances. If the next action you use is to Cast a Spell, the spell ignores an amount of the target’s resistance to acid, cold, electricity, fire, or sonic damage equal to your level. This applies to all damage the spell deals, including persistent damage and damage caused by an ongoing effect of the spell, such as the wall created by wall of fire. A creature’s immunities are unaffected.
Prerequisites: dispel magic in your spell repertoire
You weave dispelling energy into a spell, sending both effects at a foe. If your next action is to cast a single-target spell against a creature, and you either hit the foe with the spell attack roll or the foe fails its saving throw, you can cast dispel magic on the foe as a free action, expending a spell slot as normal and targeting one spell effect affecting the foe.
Your inborn magical nature lets you redirect ambient energies
to fuel your spells. If your next action is to Cast a Spell of
5th level or lower that has no duration, you don’t expend the
spell’s slot when you cast it.
You can extend the range of your spells. If the next action you
use is to Cast a Spell that has a range, increase that spell’s range
by 30 feet. As is standard for increasing spell ranges, if the spell
normally has a range of touch, you extend its range to 30 feet.
You manipulate the energy of your spell, causing it to affect a
wider area. If the next action you use is to Cast a Spell that has
an area of a burst, cone, or line and does not have a duration,
increase the area of that spell. Add 5 feet to the radius of a
burst that normally has a radius of at least 10 feet (a burst
with a smaller radius is not affected). Add 5 feet to the length
of a cone or line that is normally 15 feet long or smaller, and
add 10 feet to the length of a larger cone or line.
Hiding your gestures and incantations within other speech
and movement, you attempt to conceal the fact that you are Casting a Spell. If the next action you use is to Cast a Spell,
attempt a Stealth check against one or more observers’ Perception DCs; if the spell has verbal components, you
must also attempt a Deception check against the observers’ Perception DC. If you succeed at your check (or checks)
against an observer’s DC, that observer doesn’t notice you’re
casting a spell, even though material, somatic, and verbal
components are usually noticeable and spells normally have
sensory manifestations that would make spellcasting obvious
to those nearby.
This ability hides only the spell’s spellcasting actions and
manifestations, not its effects, so an observer might still see a
ray streak out from you or see you vanish into thin air.
You’ve learned how to cast many of your spells without
speaking the words of power you would normally need to
provide. If the next action you use is Casting a Spell that has
a verbal component and at least one other component, you can
remove the verbal component. This makes the spell quieter and
allows you to cast it in areas where sound can’t carry. However,
the spell still has visual manifestations, so this doesn’t make
the spell any less obvious to someone who sees you casting it.
When you use Silent Spell, you can choose to gain the benefits
of Conceal Spell, and you don’t need to attempt a Deception
check because the spell has no verbal components.
By carefully manipulating the arcane energies stored in your bonded item as you drain it, you
can conserve just enough power to cast another, slightly weaker spell. If the next action you
use is to Cast a Spell using the energy from Drain Bonded Item, you gain an extra use of Drain
Bonded Item. You must use this extra use of Drain Bonded Item before the end of your next
turn or you lose it, and you can use this additional use only to cast a spell 2 or more levels
lower than the first spell cast with Drain Bonded Item