action: 1
level: 14
type: ability

Found 10 matches

True Hypercognition
Level 14 Bard

Prerequisites: Enigma Muse

Your mind works at an incredible pace. You instantly use up to five Recall Knowledge actions. If you have any special abilities or free actions that would normally be triggered when you Recall Knowledge, you can't use them for these actions.

Determination
Level 14 Concentrate Fighter

Your training allows you to shrug off your foes’ spells and conditions when the need is dire. Choose a single nonpermanent spell or condition that is affecting you. If you chose a condition, its effect on you ends. If you chose a spell, attempt to counteract the spell (your level is your counteract level, and you attempt a Will save as your counteract check).

This doesn’t remove any Hit Point damage normally dealt by the spell or condition, and it doesn’t prevent the spell or debilitating effect from affecting other allies or the environment around you. It can’t remove an ongoing affliction or prevent such an affliction from inflicting conditions on you later. It can’t remove conditions from the situation (such as prone or flanked). If the effect comes from a creature, hazard, or item of 20th level or higher, Determination can’t remove its effect on you.

Guiding Finish
Level 14 Fighter Press

Using your weapon as a lever, you force your opponent to end up right where you want them. Make a Strike with the required weapon. If the Strike hits, you can move the target up to 10 feet into a space in your reach. You can move the target through your space during this movement. This follows the forced movement rules found on page 475. Your Strike gains the following failure effect.

Failure You can force the creature to move as you would on a success, but you can move the target only 5 feet.

Two-Weapon Flurry
Level 14 Flourish Fighter Press

You lash out with both your weapons in a sudden frenzy. Strike twice, once with each weapon.

Ironblood Surge
Level 14 Monk

Prerequisites: Ironblood Stance

You steel yourself, preparing to resist oncoming attacks and using your muscles to absorb the impact. You gain the benefits of your iron sweep’s parry trait (a +1 circumstance bonus to AC until the start of your next turn) and your resistance from Ironblood Stance increases to your Strength modifier (if it’s higher) for the same duration.

Mountain Quake
Level 14 Monk

Prerequisites: Mountain Stronghold

You stomp, shaking the earth beneath you. Creatures on the
ground within a 20-foot emanation take damage equal to your
Strength modifier (minimum 0), which they can resist with a
basic Fortitude save. On a failure, they also fall prone. After
you use this action, you can’t use it again for 1d4 rounds.
Special If you have this feat, the Dexterity modifier cap to
your AC while using Mountain Stance increases from +1 to +2.

Tangled Forest Rake
Level 14 Monk

Prerequisites: Tangled Forest Stance

You reposition foes with raking attacks. Make a lashing branch Strike. If you hit and deal damage, you force the target to move 5 feet into a space within your reach. This follows the forced movement rules found on page 475.

Targeting Shot
Level 14 Concentrate Press Ranger

Prerequisites: Hunter's Aim

You carefully track your prey’s position and defenses, allowing you to follow up around obstacles that block your shot. Make a ranged weapon Strike against your hunted prey. You ignore the target’s concealed condition and all cover.

Instant Opening
Level 14 Concentrate Rogue

You distract your opponent with a few choice words or a rude gesture. Choose a target within 30 feet. It’s flat-footed against your attacks until the end of your next turn. Depending on the way you describe your distraction, this action gains either the auditory or visual trait.

Interweave Spell
Level 14 Metamagic Sorcerer

Prerequisites: dispel magic in your spell repertoire

You weave dispelling energy into a spell, sending both effects at a foe. If your next action is to cast a single-target spell against a creature, and you either hit the foe with the spell attack roll or the foe fails its saving throw, you can cast dispel magic on the foe as a free action, expending a spell slot as normal and targeting one spell effect affecting the foe.