action: 1
level: 10
type: ability

Found 11 matches

Unusual Composition
Level 10 Manipulate Concentrate Bard Metamagic

Prerequisites: Polymath Muse

You can translate the emotion and power of a composition to other mediums. If your next action is to cast a composition spell, you can use a different kind of performance than usual for the composition to change any of its somatic components to verbal components or vice versa. As usual for composition spells, this changes whether the composition is auditory or visual.

Heroic Recovery
Level 10 Concentrate Metamagic Cleric

Prerequisites: healing font, good alignment

The restorative power of your healing invigorates the recipient. If the next action you use is to cast heal targeting a single living creature and the target regains Hit Points from the spell, it also gains three bonuses until the end of its next turn: a +5-foot status bonus to its Speed, a +1 status bonus to attack rolls, and a +1 status bonus to damage rolls.

Healing Transformation
Level 10 Metamagic Druid

You can take advantage of shapechanging magic to close wounds and patch injuries. If your next action is to cast a non-cantrip polymorph spell that targets only one creature, your polymorph spell also restores 1d6 Hit Points per spell level to that creature. This is a healing effect.

Overwhelming Energy
Level 10 Manipulate Metamagic Druid

With a complex gesture, you call upon the primal power of your spell to overcome enemies’ resistances. If the next action you use is to Cast a Spell, the spell ignores an amount of the target’s resistance to acid, cold, electricity, fire, or sonic damage equal to your level. This applies to all damage the spell deals, including persistent damage and damage caused by an ongoing effect of the spell, such as the wall created by wall of fire. A creature’s immunities are unaffected.

Certain Strike
Level 10 Fighter Press

Even when you don’t hit squarely, you can still score a glancing blow. Make a melee Strike. It gains the following failure effect.

Failure Your attack deals any damage it would have dealt on a hit, excluding all damage dice. (This removes damage dice from weapon runes, spells, and special abilities, in addition to weapon damage dice.)

Disarming Twist
Level 10 Fighter Press

Prerequisites: trained in Athletics

After your initial attack redirects your foe’s defenses, your follow-up wrests their weapon from their grasp. Make a melee Strike with the required weapon. In addition to its other effects, this Strike gains the success and critical success effects of the Disarm action. The Strike also has the following failure effect.

Failure The target is flat-footed until the end of your current turn.

Disruptive Stance
Level 10 Fighter Stance

The slightest distraction can provoke your wrath, and you’re prepared to foil enemies’ actions. As long as you are in this stance, you can use Attack of Opportunity when a creature within your reach uses a concentrate action, in addition to manipulate and move actions. Furthermore, you disrupt a triggering concentrate or manipulate action if your Strike hits (not only if it’s a critical hit).

Sleeper Hold
Level 10 Attack Monk Incapacitation

You pinch crucial points of your target’s nervous system,
impeding its ability to function. Attempt an Athletics check to
Grapple the creature, with the following success and critical
success effects instead of the usual effects.

Critical Success The target falls unconscious for 1 minute,
though it remains standing and doesn’t drop what it holds.

Success The target is clumsy 1 until the end of its next turn.

Winding Flow
Level 10 Monk

Any journey consists of more than simply reaching your destination. You use two of the following actions in any order: Stand, Step, and Stride. You can’t use the same action twice.

Overwhelming Energy
Level 10 Manipulate Metamagic Sorcerer

You alter your spells to overcome resistances. If the next action you use is to Cast a Spell, the spell ignores an amount of the target’s resistance to acid, cold, electricity, fire, or sonic damage equal to your level. This applies to all damage the spell deals, including persistent damage and damage caused by an ongoing effect of the spell, such as the wall created by wall of fire. A creature’s immunities are unaffected.