Disarm

Attack

You try to knock something out of an opponent’s grasp.

Attempt an Athletics check against the opponent’s Reflex DC.

  • Critical Success You knock the item out of the opponent’s grasp. It falls to the ground in the opponent’s space.
  • Success You weaken your opponent’s grasp on the item. Until the start of that creature’s turn, attempts to Disarm the opponent of that item gain a +2 circumstance bonus, and the target takes a –2 circumstance penalty to attacks with the item or other checks requiring a firm grasp on the item.
  • Critical Failure You lose your balance and become flat-footed until the start of your next turn.