source: Pathfinder Core Rulebook (Second Edition)

Found 1515 matches

Perfect Distraction
Level 16 Rogue

Prerequisites: legendary in Deception

You use clever tactics to mislead your foes as you sneak away. You Sneak while leaving a decoy behind. The decoy acts as the spell mislead, though you aren’t invisible, just undetected. You can continue to concentrate to move your decoy, as with the spell, whether or not you remain hidden throughout the duration. Once you use Perfect Distraction, you need to spend 10 minutes to set up another decoy before you can use it again.

Implausible Infiltration
Level 18 Rogue Move Magical

Prerequisites: legendary in Acrobatics, Quick Squeeze

You find tiny holes or imperfections that no one else could see and try to somehow fit yourself through them,
possibly moving directly through the wall or floor from one side to the other. Your movement attempt fails if the wall or floor is made of something other than wood, plaster, or stone; is thicker than 10 feet; or contains even a thin layer of metal. If you have a climb Speed, you can use this ability to attempt to move through a ceiling.

Powerful Sneak
Level 18 Rogue

You have learned to exploit your enemies’ lowered defenses. When you succeed or critically succeed at a Strike using your Strength modifier on the attack roll and you would deal sneak attack damage, you can change the additional damage from sneak attack into ordinary damage of the same type as your Strike, rather than precision damage.

Trickster's Ace
Level 18 Concentrate Rogue

Trigger: You specify the trigger when you make your daily preparations (see Requirements below).

Whether from jury-rigged magic items, stolen magical essence, or other means, you have a contingency in your back pocket for desperate situations. When the trigger occurs, you cause the spell to come into effect. The spell targets only you, no matter how many creatures it would affect normally. If you define particularly complicated conditions, as determined by the GM, the trigger might fail. Once the contingency is triggered, the spell is expended until your next daily preparations.

Hidden Paragon
Level 20 Rogue

Prerequisites: legendary in Stealth

Trigger: You successfully use Stealth to Hide and become hidden from all of your current foes, or use Stealth to Sneak and become undetected to all your current foes.

When you put your mind to slipping out of sight, you disappear completely. You become invisible for 1 minute, even if you use a hostile action. Not even glitterdust, see invisibility, or similar effects can reveal you, though creatures can still use the Seek action to locate you as normal.

Impossible Striker
Level 20 Rogue

Prerequisites: Sly Striker

Your attacks are swift and deadly beyond explanation. Nothing can prevent you from making a sneak attack, even if your opponent can see every blow coming. Instead of dealing the damage from Sly Striker, you can deal your full sneak attack damage to a target even if the target isn’t flat-footed.

Reactive Distraction
Level 20 Manipulate Concentrate Rogue

Prerequisites: legendary in Deception, Perfect Distraction

Trigger: You would be hit by an attack or targeted by an effect, or you are within an effect’s area.

You reactively switch with your decoy to foil your foe. You use Perfect Distraction, even if you were observed, as long as you end the movement of your Sneak while concealed or in a location with cover or greater cover. Your decoy is targeted by the attack or effect instead of you. In the case of an area effect, if your Sneak doesn’t move you out of the area, both you and the decoy are targeted by the effect.

Ancestry and Background
Level 1

In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background, as described in Chapter 2.

Initial Proficiencies
Level 1

At 1st level, you gain a number of proficiencies that represent your basic training. These proficiencies are noted at the start of this class.

Bloodline
Level 1

Choose a bloodline that gives you your spellcasting talent. This choice determines the type of spells you cast and the spell list you choose them from, additional spells you learn, and additional trained skills. You also gain Focus Points and special focus spells based on your bloodline. The bloodlines presented in this book are as follows.

Aberrant: A strange and unknowable influence gives you occult spells.

Angelic: Holy grace bestows divine spells upon you.

Demonic: A sinful corruption gives you divine spells.

Diabolic: A bond with devils gives you divine spells.

Draconic: The blood of dragons grants you arcane spells.

Elemental: The power of the elements manifests in you as primal spells.

Fey: Influence from the fey gives you primal spells.

Hag: The blight of a hag has given you occult spells.

Imperial: An ancient power grants you arcane spells.

Undead: The touch of death gives you divine spells.

See Bloodlines on page 194 for more information.