source: Pathfinder Core Rulebook (Second Edition)

Found 1515 matches

Whirlwind Strike
Level 14 Open Flourish Fighter

You attack all nearby adversaries. Make a melee Strike against each enemy within your melee reach. Each attack counts toward your multiple attack penalty, but do not increase your penalty until you have made all your attacks.

Graceful Poise
Level 16 Fighter Stance

Prerequisites: Double Slice

With the right positioning, your off-hand weapon can strike like a scorpion’s stinger. While you are in this stance, if you make your second Strike from Double Slice with an agile weapon, Double Slice counts as one attack when calculating your multiple attack penalty.

Improved Reflexive Shield
Level 16 Fighter

Prerequisites: Reflexive Shield

Your shield can help save nearby allies. When you use Shield Block against damage resulting from a Reflex save, adjacent allies who would take damage due to Reflex saves against the same effect also benefit from the damage reduction.

Multishot Stance
Level 16 Fighter Stance

Prerequisites: Triple Shot

You lock yourself in a stable position so you can fire swiftly and accurately. While you are in this stance, your penalty for Double Shot is reduced to –1, or –2 if you add the extra action to make three Strikes. If you move from your position, this stance ends.

Twinned Defense
Level 16 Fighter Stance

Prerequisites: Twin Parry

You’re always ready to use your off-hand weapon to interfere with attacks against you. While you are in this stance, you constantly gain the benefits of the Twin Parry action.

Impossible Volley
Level 18 Open Flourish Fighter

You fire a volley at all foes in an area. Make one Strike with a –2 penalty against each enemy within a 10-foot-radius burst centered at or beyond your weapon’s volley range. Roll the damage only once for all targets.

Each attack counts toward your multiple attack penalty, but do not increase your penalty until you have made all your attacks.

Savage Critical
Level 18 Fighter

The wounds you inflict are grievous. When you Strike with a weapon or unarmed attack for which you have legendary proficiency, you critically succeed if you roll a 19 on the die as long as that result is a success. This has no effect on a 19 if the result would be a failure.

Boundless Reprisals
Level 20 Fighter

With a sixth sense for the flow of combat, you can quickly react to any situation as required. At the start of each enemy’s turn, you gain a reaction you can use only during that turn.

Weapon Supremacy
Level 20 Fighter

Your skill with weapons lets you attack swiftly at all times. You’re permanently quickened. You can use your extra action only to Strike.

Ancestry and Background
Level 1

In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background, as described in Chapter 2.