source: Pathfinder Core Rulebook (Second Edition)

Found 1515 matches

Slippery Secrets
Level 7 Skill General

Prerequisites: master in Deception

You elude and evade attempts to uncover your true nature or
intentions. When a spell or magical effect tries to read your mind,
detect whether you are lying, or reveal your alignment, you can
attempt a Deception check against the spell or effect’s DC. If you
succeed, the effect reveals nothing.

Snare Crafting
Level 1 Skill General

Prerequisites: trained in Crafting

You can use the Craft activity to create snares, using the
rules from page 244. When you select this feat, you add the
formulas for four common snares to your formula book.

Specialty Crafting
Level 1 Skill General

Prerequisites: trained in Crafting

Your training focused on Crafting one particular kind of item.
Select one of the specialties listed on page 267; you gain a +1
circumstance bonus to Crafting checks to Craft items of that
type. If you are a master in Crafting, this bonus increases to +2.

If it’s unclear whether the specialty applies, the GM decides.
Some specialties might apply only partially. For example, if you
were making a morningstar and had specialty in woodworking,
the GM might give you half your bonus because the item
requires both blacksmithing and woodworking.

Steady Balance
Level 1 Skill General

Prerequisites: trained in Acrobatics

You can keep your balance easily, even in adverse conditions.
Whenever you roll a success using the Balance action, you
get a critical success instead. You’re not flat-footed while
attempting to Balance on narrow surfaces and uneven
ground. Thanks to your incredible balance, you can attempt
an Acrobatics check instead of a Reflex save to Grab an Edge.

Streetwise
Level 1 Skill General

Prerequisites: trained in Society

You know about life on the streets and feel the pulse of your
local settlement. You can use your Society modifier instead
of your Diplomacy modifier to Gather Information. In any
settlement you frequent regularly, you can use the Recall
Knowledge
action with Society to know the same sorts of
information that you could discover with Diplomacy to Gather
Information
. The DC is usually significantly higher, but you
know the information without spending time gathering it. If
you fail to recall the information, you can still subsequently
attempt to Gather Information normally.

Student of the Canon
Level 1 Skill General

Prerequisites: trained in Religion

You’ve researched many faiths enough to recognize notions
about them that are unlikely to be true. If you roll a critical failure
at a Religion check to Decipher Writing of a religious nature or
to Recall Knowledge about the tenets of faiths, you get a failure
instead. When attempting to Recall Knowledge about the tenets
of your own faith, if you roll a failure, you get a success instead,
and if you roll a success, you get a critical success instead.

Subtle Theft
Level 1 Skill General

Prerequisites: trained in Thievery

When you successfully Steal something, observers (creatures
other than the creature you stole from) take a –2 circumstance
penalty to their Perception DCs to detect your theft.
Additionally, if you first Create a Diversion using Deception,
taking a single Palm an Object or Steal action doesn’t end your
undetected condition.

Survey Wildlife
Level 1 Skill General

Prerequisites: trained in Survival

You can study details in the wilderness to determine the
presence of nearby creatures. You can spend 10 minutes
assessing the area around you to find out what creatures
are nearby, based on nests, scat, and marks on vegetation.
Attempt a Survival check against a DC determined by the GM
based on how obvious the signs are. On a success, you can
attempt a Recall Knowledge check with a –2 penalty to learn
more about the creatures just from these signs. If you’re a
master in Survival, you don’t take the penalty.

Swift Sneak
Level 7 Skill General

Prerequisites: master in Stealth

You can move your full Speed when you Sneak. You can use Swift
Sneak
while Burrowing, Climbing, Flying, or Swimming instead
of Striding if you have the corresponding movement type.

Terrain Expertise
Level 1 Skill General

Prerequisites: trained in Survival

Your experience in navigating a certain type of terrain
makes you supremely confident while doing so. You gain
a +1 circumstance bonus to Survival checks in one of the
following types of terrain, chosen when you select this feat:
aquatic, arctic, desert, forest, mountain, plains, sky, swamp,
or underground.

Special You can select this feat more than once, choosing a
different type of terrain each time.