source: Pathfinder Core Rulebook (Second Edition)

Found 1515 matches

Experienced Tracker
Level 1 Skill General

Prerequisites: trained in Survival

Tracking is second nature to you, and when necessary you
can follow a trail without pause. You can Track while moving
at full Speed by taking a –5 penalty to your Survival check.
If you’re a master in Survival, you don’t take the –5 penalty.
If you’re legendary in Survival, you no longer need to roll a
new Survival check every hour when tracking, though you still
need to roll whenever there are significant changes in the trail.

Fascinating Performance
Level 1 Skill General

Prerequisites: trained in Performance

When you Perform, compare your result to the Will DC of one
observer. If you succeed, the target is fascinated by you for 1
round. If the observer is in a situation that demands immediate
attention, such as combat, you must critically succeed to fascinate
it and the Perform action gains the incapacitation trait. You must
choose which creature you’re trying to fascinate before you roll
your check, and the target is then temporarily immune for 1 hour.
If you’re an expert in Performance, you can fascinate up
to four observers; if you’re a master, you can fascinate up to
10 observers; and if you’re legendary, you can fascinate any
number of observers at the same time.

Fast Recovery
Level 1 General

Prerequisites: Constitution 14

Your body quickly bounces back from afflictions. You regain
twice as many Hit Points from resting. Each time you succeed
at a Fortitude save against an ongoing disease or poison, you
reduce its stage by 2, or by 1 against a virulent disease or poison.

Each critical success you achieve against an ongoing disease or
poison reduces its stage by 3, or by 2 against a virulent disease
or poison. In addition, you reduce the severity of your drained
condition by 2 when you rest for a night instead of by 1.

Feather Step
Level 1 General

Prerequisites: Dexterity 14

You step carefully and quickly. You can Step into difficult terrain.

Fleet
Level 1 General

You move more quickly on foot. Your Speed increases by 5 feet.

Foil Senses
Level 7 Skill General

Prerequisites: master in Stealth

You are adept at foiling creatures’ special senses and cautious
enough to safeguard against them at all times. Whenever you
use the Avoid Notice, Hide, or Sneak actions, you are always
considered to be taking precautions against special senses
(see the Detecting with Other Senses sidebar on page 465).

Glad-Hand
Level 2 Skill General

Prerequisites: expert in Diplomacy

First impressions are your strong suit. When you meet
someone in a casual or social situation, you can immediately
attempt a Diplomacy check to Make an Impression on that
creature rather than needing to converse for 1 minute. You
take a –5 penalty to the check. If you fail or critically fail, you
can engage in 1 minute of conversation and attempt a new
check at the end of that time rather than accepting the failure
or critical failure result.

Group Impression
Level 1 Skill General

Prerequisites: trained in Diplomacy

When you Make an Impression, you can compare your
Diplomacy check result to the Will DCs of two targets instead
of one. It’s possible to get a different degree of success for
each target. The number of targets increases to four if you’re
an expert, 10 if you’re a master, and 25 if you’re legendary.

Hefty Hauler
Level 1 Skill General

Prerequisites: trained in Athletics

You can carry more than your frame implies. Increase your
maximum and encumbered Bulk limits by 2.

Hobnobber
Level 1 Skill General

Prerequisites: trained in Diplomacy

You are skilled at learning information through conversation.
The Gather Information exploration activity takes you half as
long as normal (typically reducing the time to 1 hour). If you’re a
master in Diplomacy and you Gather Information at the normal
speed, when you attempt to do so and roll a critical failure, you
get a failure instead. There is still no guarantee that a rumor you
learn with Gather Information is accurate.