source: Pathfinder Core Rulebook (Second Edition)

Found 1515 matches

Additional Lore
Level 1 Skill General

Prerequisites: trained in Lore

Your knowledge has expanded to encompass a new field. Choose
an additional Lore skill subcategory. You become trained in it. At
3rd, 7th, and 15th levels, you gain an additional skill increase
you can apply only to the chosen Lore subcategory.

Special You can select this feat more than once. Each time
you must select a new subcategory of Lore and you gain the
additional skill increases to that subcategory for the listed levels.

Adopted Ancestry
Level 1 General

You’re fully immersed in another ancestry’s culture and
traditions, whether born into them, earned through rite of
passage, or bonded through a deep friendship or romance.
Choose a common ancestry. You can select ancestry feats
from the ancestry you chose, in addition to your character’s
own ancestry, as long as the ancestry feats don’t require any
physiological feature that you lack, as determined by the GM.

Alchemical Crafting
Level 1 Skill General

Prerequisites: trained in Crafting

You can use the Craft activity to create alchemical items. When
you select this feat, you immediately add the formulas for four
common 1st-level alchemical items to your formula book.

Ancestral Paragon
Level 3 General

Whether through instinct, study, or magic, you feel a deeper
connection to your ancestry. You gain a 1st-level ancestry feat.

Arcane Sense
Level 1 Skill General

Prerequisites: trained in Arcana

Your study of magic allows you to instinctively sense its
presence. You can cast 1st-level detect magic at will as an arcane
innate spell. If you’re a master in Arcana, the spell is heightened
to 3rd level; if you’re legendary, it is heightened to 4th level.

Armor Proficiency
Level 1 General

You become trained in light armor. If you already were trained
in light armor, you gain training in medium armor. If you were
trained in both, you become trained in heavy armor.

Special You can select this feat more than once. Each time,
you become trained in the next type of armor above.

Assurance
Level 1 Skill Fortune General

Prerequisites: trained in at least one skill

Even in the worst circumstances, you can perform basic tasks.
Choose a skill you’re trained in. You can forgo rolling a skill check
for that skill to instead receive a result of 10 + your proficiency
bonus (do not apply any other bonuses, penalties, or modifiers).

Automatic Knowledge
Level 2 Skill General

Prerequisites: expert in a skill with the Recall Knowledge action, Assurance in that skill

You know basic facts off the top of your head. Choose a skill
you’re an expert in that has the Recall Knowledge action and
for which you have the Assurance feat. You can use the Recall
Knowledge
action with that skill as a free action once per round.
If you do, you must use Assurance on the skill check.

Special You can select this feat multiple times, choosing a
different skill each time. You can use Automatic Knowledge
with any skills you have chosen, but you can still use Automatic
Knowledge
only once per round.

Bargain Hunter
Level 1 Skill General

Prerequisites: trained in Diplomacy

You can Earn Income (page 236) using Diplomacy, spending
your days hunting for bargains and reselling at a profit. You
can also spend time specifically sniffing out a great bargain
on an item; this works as if you were using Earn Income with
Diplomacy, except instead of gaining money, you purchase
the item at a discount equal to the money you would have
gained, gaining the item for free if your earned income equals
or exceeds its cost. Finally, if you select Bargain Hunter
during character creation at 1st level, you start play with an
additional 2 gp.

Battle Cry
Level 7 Skill General

Prerequisites: master in Intimidation

When you roll initiative, you can yell a mighty battle cry and
Demoralize an observed foe as a free action. If you’re legendary
in Intimidation, you can use a reaction to Demoralize your foe
when you critically succeed at an attack roll.