Bespell Weapon
Level 2
SorcererYou siphon the residual energy from the last spell you cast into one weapon you’re wielding. Until the end of your turn, the weapon deals an extra 1d6 damage of a type depending on the school of the spell you just cast.
- Abjuration force damage
- Conjuration or Transmutation the same type as the weapon
- Divination, Enchantment, or Illusion mental damage
- Evocation a type the spell dealt, or force damage if the spell didn’t deal damage
- Necromancy negative damage