Deity and Cause
Level 1
Champions are divine servants of a deity. Choose a deity to follow; your alignment must be one allowed for followers of your deity. Actions Fundamentally opposed to your deity's ideals or alignment are anathema to you faith. A few examples of acts that would be considered anathema appear in each deity's entry. You and your GM determine whether other acts are anathema.
You have one of the following causes. Your cause must match your alignment exactly. Your cause determines your champion's reaction, grants you a devotion spell, and defines part of your champions code.
Paladin (Lawful Good)
You're honorable, forthright, and committed to pushing back the forces of cruelty. You gain the Retributive Strike champions reaction and the "Lay on Hands" devotion spell. After the tenets of good, add these tenets:
- You must act with honor, never taking advantage of others, lying or cheating.
- You must respect the lawful authority of legitimate leadership wherever you go, and follow the laws.
Redeemer (Neutral Good)
You're full of kindness and forgiveness. You gain the Glimpse of Redemption champion's reaction and the "Lay on Hands" devotion spell. After the tenets of good, add these:
- You must first try to redeem those who commit evil acts, rather than killing them or meting out punishment. If they continue on a wicked path, you might need to take more extreme measures.
- You must show compassion for others, regardless of their authority or station.
Liberator (Chaotic Good)
You're committed to defending the freedom of others. You gain the Liberating Step champion's reaction and the "Lay on hands" devotion spell. After the tenets of good, add these tenets:
- You must respect the choices others make over their own lives, and you can't force someone to act in a particular way or threaten them if they don't.
- You must demand and fight for others' freedom to make their own decisions. You may never engage in or countenance slavery or tyranny.