Hazards
Pathfinder Core Rulebook (Second Edition), page 522
The traps, environmental hazards and haunts of the Core Rulebook. How hazards work (detecting, triggering and disabling them) is in Hazards.
| Name | Level | Complexity | Stealth |
|---|---|---|---|
| Armageddon Orb | 23 | Simple | DC 10 or detect magic |
| Banshee’s Symphony | 18 | Complex | +30 (legendary) |
| Bloodthirsty Urge | 10 | Simple | DC 31 (trained) |
| Bottomless Pit | 9 | Simple | DC 30 (or 0 if the trapdoor is disabled or broken) or detect magic |
| Darkside Mirror | 14 | Complex | +24 (master) to notice it isn’t a regular mirror |
| Drowning Pit | 3 | Complex | +10 (trained); DC 22 (expert) to notice the water spouts once the pit opens |
| Electric Latch Rune | 3 | Simple | DC 20 (trained) |
| Fireball Rune | 5 | Simple | DC 24 (expert) |
| Frozen Moment | 17 | Simple | DC 40 (master) |
| Hallucination Powder Trap | 6 | Simple | DC 24 (expert) |
| Hammer of Forbiddance | 11 | Simple | DC 30 (expert) |
| Hidden Pit | 0 | Simple | DC 18 (or 0 if the trapdoor is disabled or broken) |
| Lava Flume Tube | 10 | Complex | +19 (trained) |
| Pharaoh’s Ward | 7 | Simple | DC 25 (expert) |
| Planar Rift | 13 | Simple | DC 35 (trained) |
| Poisoned Dart Gallery | 8 | Complex | +16 (expert) or DC 31 (master) to notice the control panel |
| Poisoned Lock | 1 | Simple | DC 17 (trained) |
| Polymorph Trap | 12 | Simple | DC 34 (trained) |
| Quicksand | 3 | Complex | +12 (trained) (or –10 and no minimum proficiency if the surface is disturbed) |
| Scythe Blades | 4 | Simple | DC 23 (trained) |
| Second Chance | 21 | Simple | DC 44 (legendary) |
| Slamming Door | 1 | Simple | DC 17 (trained) |
| Spear Launcher | 2 | Simple | DC 20 (trained) |
| Spinning Blade Pillar | 4 | Complex | +11 (trained) or DC 26 (expert) to notice the control panel |
| Summoning Rune | 1 | Complex | +7 (trained) |
| Telekinetic Swarm Trap | 12 | Complex | +24 (expert) |
| Vorpal Executioner | 19 | Simple | DC 43 (expert) |
| Wheel of Misery | 6 | Complex | +16 (expert) to detect the magical sensor; noticing the wheel has a DC of 0 |
| Yellow Mold | 8 | Simple | DC 28 (trained) |
